Search found 30 matches

by ikillforeyou
Sat Jun 13, 2009 12:42 pm
Forum: HELP
Topic: Sacrifice unit generated?
Replies: 5
Views: 7090

Re: Sacrifice unit generated?

still not quite. i may have 3 different units trained from 1 stable, each one with thier own sacrifice spell, how would this work?
by ikillforeyou
Sat Jun 13, 2009 10:53 am
Forum: HELP
Topic: Sacrifice unit generated?
Replies: 5
Views: 7090

Re: Sacrifice unit generated?

but

i need to have different units spawned from different buildings
by ikillforeyou
Sat Jun 13, 2009 10:31 am
Forum: HELP
Topic: Sacrifice unit generated?
Replies: 5
Views: 7090

Sacrifice unit generated?

Can you tell me if you can make the sacrifice ability spawn different units the the shade? or where it says where you spawn shade?
by ikillforeyou
Tue May 26, 2009 5:29 pm
Forum: HELP
Topic: Bships Code Error
Replies: 25
Views: 28993

Re: Bships Code Error

kewl, a bit complicated to go to another part of the website to cp n' paste over again, cant you just make it use the standard chat box function?
Trigger:
by ikillforeyou
Tue May 26, 2009 11:36 am
Forum: HELP
Topic: Bships Code Error
Replies: 25
Views: 28993

Re: Bships Code Error

I made the best/most used one, idk about fun at the top. And seriously, if you want us to use spell checkers, JUST MAKE A CODE ONE FOR UR WEBSITE! (unless that is too hard) also, cant you just make the html code find what function your using and then put the little T_ thing icon infront of it? that ...
by ikillforeyou
Mon May 25, 2009 9:06 pm
Forum: HELP
Topic: Bships Code Error
Replies: 25
Views: 28993

Re: Bships Code Error

i'm not that good at understanding anything else then like lines of code, because i dont know jass very well, could you make a line of code in we then cp n' paste it? I had help fixing it, you dont need to worry. But just for future reference :D :D oh, and my map has an option for the host to pick t...
by ikillforeyou
Mon May 25, 2009 6:14 pm
Forum: HELP
Topic: Bships Code Error
Replies: 25
Views: 28993

Re: Bships Code Error

i was just asking, and i asked if it did have anything with it, no need to scold me, anyhow, i just figured out how to do it in gui, with ALOT of triggers, here's what i came up with Gethighestintegervalue Events Time - Vote_Timer expires Conditions Actions For each (Integer A) from 1 to 7, do (Acti...
by ikillforeyou
Mon May 25, 2009 3:58 pm
Forum: HELP
Topic: Bships Code Error
Replies: 25
Views: 28993

Re: Bships Code Error

K, so i have a timerwindow, and a dialog button array, when you press a dialog button cooresponding to an array sized 7 it sets the integer +1 i want it to get the highest number, and then return the number of the integer, starting at 1 sorta like this really bad jass i just made :P Local timerwindo...
by ikillforeyou
Mon May 25, 2009 11:30 am
Forum: HELP
Topic: Bships Code Error
Replies: 25
Views: 28993

Re: Bships Code Error

Wow, thats all i ever needed, i think i know what 2 does... in the game when you order your ship to attack another ship it makes all your cannons attack that ship if they are able to. On a diff note, is there a way i can make my ships have the builder, non ato attk classification? Also, is there som...
by ikillforeyou
Sun May 24, 2009 1:30 pm
Forum: HELP
Topic: Bships Code Error
Replies: 25
Views: 28993

Re: Bships Code Error

ok then, i have another question about the trigger from that map. How did he get the dummy units to follow the ship? wouldn't a trigger that uses a periodic event and unit - move make lag? it would also make it so that the ship couldn't fire while moving.
can you answer that?