Search found 30 matches
- Sat Jun 13, 2009 12:42 pm
- Forum: HELP
- Topic: Sacrifice unit generated?
- Replies: 5
- Views: 7642
Re: Sacrifice unit generated?
still not quite. i may have 3 different units trained from 1 stable, each one with thier own sacrifice spell, how would this work?
- Sat Jun 13, 2009 10:53 am
- Forum: HELP
- Topic: Sacrifice unit generated?
- Replies: 5
- Views: 7642
Re: Sacrifice unit generated?
but
i need to have different units spawned from different buildings
i need to have different units spawned from different buildings
- Sat Jun 13, 2009 10:31 am
- Forum: HELP
- Topic: Sacrifice unit generated?
- Replies: 5
- Views: 7642
Sacrifice unit generated?
Can you tell me if you can make the sacrifice ability spawn different units the the shade? or where it says where you spawn shade?
- Tue May 26, 2009 5:29 pm
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 30547
Re: Bships Code Error
kewl, a bit complicated to go to another part of the website to cp n' paste over again, cant you just make it use the standard chat box function?
Trigger:
Trigger:
- Tue May 26, 2009 11:36 am
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 30547
Re: Bships Code Error
I made the best/most used one, idk about fun at the top. And seriously, if you want us to use spell checkers, JUST MAKE A CODE ONE FOR UR WEBSITE! (unless that is too hard) also, cant you just make the html code find what function your using and then put the little T_ thing icon infront of it? that ...
- Mon May 25, 2009 9:06 pm
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 30547
Re: Bships Code Error
i'm not that good at understanding anything else then like lines of code, because i dont know jass very well, could you make a line of code in we then cp n' paste it? I had help fixing it, you dont need to worry. But just for future reference :D :D oh, and my map has an option for the host to pick t...
- Mon May 25, 2009 6:14 pm
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 30547
Re: Bships Code Error
i was just asking, and i asked if it did have anything with it, no need to scold me, anyhow, i just figured out how to do it in gui, with ALOT of triggers, here's what i came up with Gethighestintegervalue Events Time - Vote_Timer expires Conditions Actions For each (Integer A) from 1 to 7, do (Acti...
- Mon May 25, 2009 3:58 pm
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 30547
Re: Bships Code Error
K, so i have a timerwindow, and a dialog button array, when you press a dialog button cooresponding to an array sized 7 it sets the integer +1 i want it to get the highest number, and then return the number of the integer, starting at 1 sorta like this really bad jass i just made :P Local timerwindo...
- Mon May 25, 2009 11:30 am
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 30547
Re: Bships Code Error
Wow, thats all i ever needed, i think i know what 2 does... in the game when you order your ship to attack another ship it makes all your cannons attack that ship if they are able to. On a diff note, is there a way i can make my ships have the builder, non ato attk classification? Also, is there som...
- Sun May 24, 2009 1:30 pm
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 30547
Re: Bships Code Error
ok then, i have another question about the trigger from that map. How did he get the dummy units to follow the ship? wouldn't a trigger that uses a periodic event and unit - move make lag? it would also make it so that the ship couldn't fire while moving.
can you answer that?
can you answer that?