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Re: Kills Leader-Board

i didn't know that zombie maps can be created in RoC though..... if its a trigger, of course an 'action' is used, i guess......... For the leaderboard, variables: LEADERBOARD (leaderboard) player_kills (integer) t_eve Events Elapsed time is 1 seconds t_if Conditions t_act Actions Loop 1 to 12 ...
by samtre
on Sat Apr 23, 2011 11:48 am
 
Forum: HELP
Topic: Kills Leader-Board
Replies: 5
Views: 2783

Re: StarCraft2

i downloaded starcraft 2 last year.... the editor i use is working and i have no idea how to work the triggers, still...how the hell am i going to play the maps?
by samtre
on Wed Apr 06, 2011 3:25 am
 
Forum: Applications & Games
Topic: StarCraft2
Replies: 81
Views: 20121

Re: Transylvania UPDATEd

crap, i never thought of that, i was searching for the 'food produced by unit' trigger but forgot about the player triggers.... the houses aren't really being repaired by another unit, it is actually being repaired by itself through a trigger (yes its weird). Its still a data cache, I've planned it...
by samtre
on Mon Apr 04, 2011 1:58 am
 
Forum: Map Vault
Topic: Transylvania UPDATEd
Replies: 11
Views: 4817

Re: Transylvania UPDATEd

bump (updated)
by samtre
on Mon Apr 04, 2011 1:42 am
 
Forum: Map Vault
Topic: Transylvania UPDATEd
Replies: 11
Views: 4817

Re: work in progress! (s.f.)

i got killed on the first demon hunter, then the second one i got it spinning around the map......
was looking around your triggers and its kinda unorganized....
by samtre
on Thu Mar 31, 2011 6:56 am
 
Forum: Map Vault
Topic: work in progress! (s.f.)
Replies: 4
Views: 2057

Help on Wisp Wheel with local variables

is there a way to create an independent wisp wheel (the units has Locust ability), when a spell is casted, the 'wheel' is created and it acts without the use of global variables (to save (ALOT) space and leak) of arrays. I was able to create a local trigger and tested it, with a loop of 360/180/120 ...
by samtre
on Fri Mar 18, 2011 7:03 am
 
Forum: HELP
Topic: Help on Wisp Wheel with local variables
Replies: 1
Views: 733

Re: move doodads(special effects)

congratulations
by samtre
on Wed Mar 16, 2011 6:03 am
 
Forum: HELP
Topic: move doodads(special effects)
Replies: 8
Views: 2130

Re: move doodads(special effects)

you can either:
put a timer for each wisp so that they will increase/decrease their angle every 0.0# seconds until they die

or

as you move them, make them face the opposite angle of the turning angle of the WHOLE wheel. so as they turn around the wheel, they will turn in proportion to the wheel.....
by samtre
on Tue Mar 15, 2011 5:16 am
 
Forum: HELP
Topic: move doodads(special effects)
Replies: 8
Views: 2130

Re: Help whit two things

this is gonna take quite some time to make it happen..... talking isn't doing much and I'm kinda busy for the next week for exams......so maybe a week later I might finish this make a variable array: Civ_Name[#] = STRING Player_Civ[#] = INTEGER Player_Civ_Name[#] = STRING the # would be the number...
by samtre
on Sun Mar 06, 2011 10:18 am
 
Forum: HELP
Topic: Help whit two things
Replies: 2
Views: 1067

Re: terrain kill in GUI

your map: http://download.3ice.hu/3ICE%27s%20Sliding%20System%20for%20RoC%20v3.w3m my map with that dreaded bj function: http://forum.3ice.hu/download/file.php?id=250 edit: ok......now i understand what you meant by forgiving..... sorry for posting non related st...
by samtre
on Sun Mar 06, 2011 7:46 am
 
Forum: HELP
Topic: terrain kill in GUI
Replies: 37
Views: 7522
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