Search found 76 matches

Return to advanced search

Re: Line Tower Wars & Linked Lists

Linked lists seem to be pretty unnecessary in Warcraft III. Is there any reason why you would use a linked list over indexing (in general)? What are good uses of linked lists anyway? Edit: I did some reading, and I guess the order of data and data insertion is a good reason to use a linked list....
by Ian
on Fri Apr 29, 2016 7:01 pm
 
Forum: HELP
Topic: Line Tower Wars & Linked Lists
Replies: 9
Views: 1974

Re: Line Tower Wars & Linked Lists

You wouldn't seriously want to loop through each node though in lists that have frequent removal. Right?
by Ian
on Fri Apr 29, 2016 6:44 pm
 
Forum: HELP
Topic: Line Tower Wars & Linked Lists
Replies: 9
Views: 1974

Re: Line Tower Wars & Linked Lists

I don't see why you needed the doubly linked list for this. (Creeps don't go backwards, or do they? It's been a while since I played LTW...) When removing a lane from the list, don't I need to store the previous lane to set that lane's next to the removed lane's next? 1 <-> 2 <-> 3 &...
by Ian
on Fri Apr 29, 2016 6:09 pm
 
Forum: HELP
Topic: Line Tower Wars & Linked Lists
Replies: 9
Views: 1974

Re: Line Tower Wars & Linked Lists

I keep a list of lanes that each lane is receiving leaks from. Starting out: The list: 1 -> 2 -> 3 -> 4 -> 1 Receive data: 1: 4 2: 1 3: 2 4: 3 So, let's say lane 3 dies. Go through the lanes it receives leaks from and set the next data to 3's next data. Then, add 3's receive dat...
by Ian
on Fri Apr 29, 2016 5:29 pm
 
Forum: HELP
Topic: Line Tower Wars & Linked Lists
Replies: 9
Views: 1974

Line Tower Wars & Linked Lists

Edit: I figured out a solution soon after typing this, but I would still like your suggestions. Hi 3ICE. I've been looking at ltw 7 lately and I am trying to use it to learn some new stuff. I was wondering how I could correctly setup the leak removal of creeps that exit lanes. Player sending is...
by Ian
on Fri Apr 29, 2016 4:15 pm
 
Forum: HELP
Topic: Line Tower Wars & Linked Lists
Replies: 9
Views: 1974

Re: Sesamia's Hero Line Wars (Alpha)

Possible Game Modes: -All Random (-ar), gives every player a random hero -Same Teams (-st), gives each team the same heroes as the other team (only works with -ar enabled) -Custom Heroes (-ch), each player can choose any abilities with any hero -No Shrines (-ns), disables shrines -No Creep...
by Ian
on Sat Jan 16, 2016 9:21 pm
 
Forum: Map Vault
Topic: Sesamia's Hero Line Wars (Alpha)
Replies: 9
Views: 3316

Re: Sesamia's Hero Line Wars (Alpha)

Some notes on exp, bounty, uneven teams, and bad players in HLW: -HLW suffers greatly when games are played with uneven teams, or if a team has some bad players on it. While this certainly is a team game, the game is usually made far too difficult for the good players because of how much...
by Ian
on Sat Jan 16, 2016 8:52 pm
 
Forum: Map Vault
Topic: Sesamia's Hero Line Wars (Alpha)
Replies: 9
Views: 3316

Re: Sesamia's Hero Line Wars (Alpha)

Some notes for 3ICE (and people): -Instead of a fixed amount of lives (150 per team, each creep takes off 1 life), give each team a life value and have each creep that enters the circle take away from that life value based on the creep's life (or some relevant attribute) -Players that stay in...
by Ian
on Sat Jan 16, 2016 8:13 pm
 
Forum: Map Vault
Topic: Sesamia's Hero Line Wars (Alpha)
Replies: 9
Views: 3316

Re: Sesamia's Hero Line Wars (Alpha)

I'm a necromancer now.
by Ian
on Fri Oct 30, 2015 4:13 pm
 
Forum: Map Vault
Topic: Sesamia's Hero Line Wars (Alpha)
Replies: 9
Views: 3316

Re: Map Dump For Download

http://i268.photobucket.com/albums/jj2/Sesamia/war3maps.png If you're really interested, I could upload this somewhere and post a download link. I'd also love to get some more maps. http://www.epicwar.com has tons of maps, but I'd need to download each one indivi...
by Ian
on Sun Jun 08, 2014 11:40 pm
 
Forum: Map Vault
Topic: Map Dump For Download
Replies: 3
Views: 1102
Next

Return to advanced search



cron