Search found 76 matches

by Ian
Fri Apr 29, 2016 7:01 pm
Forum: HELP
Topic: Line Tower Wars & Linked Lists
Replies: 9
Views: 24094

Re: Line Tower Wars & Linked Lists

Linked lists seem to be pretty unnecessary in Warcraft III. Is there any reason why you would use a linked list over indexing (in general)? What are good uses of linked lists anyway? Edit: I did some reading, and I guess the order of data and data insertion is a good reason to use a linked list. I j...
by Ian
Fri Apr 29, 2016 6:44 pm
Forum: HELP
Topic: Line Tower Wars & Linked Lists
Replies: 9
Views: 24094

Re: Line Tower Wars & Linked Lists

You wouldn't seriously want to loop through each node though in lists that have frequent removal. Right?
by Ian
Fri Apr 29, 2016 6:09 pm
Forum: HELP
Topic: Line Tower Wars & Linked Lists
Replies: 9
Views: 24094

Re: Line Tower Wars & Linked Lists

I don't see why you needed the doubly linked list for this. (Creeps don't go backwards, or do they? It's been a while since I played LTW...) When removing a lane from the list, don't I need to store the previous lane to set that lane's next to the removed lane's next? 1 <-> 2 <-> 3 <-> 1 Remove 2, ...
by Ian
Fri Apr 29, 2016 5:29 pm
Forum: HELP
Topic: Line Tower Wars & Linked Lists
Replies: 9
Views: 24094

Re: Line Tower Wars & Linked Lists

I keep a list of lanes that each lane is receiving leaks from. Starting out: The list: 1 -> 2 -> 3 -> 4 -> 1 Receive data: 1: 4 2: 1 3: 2 4: 3 So, let's say lane 3 dies. Go through the lanes it receives leaks from and set the next data to 3's next data. Then, add 3's receive data to 4's receive data...
by Ian
Fri Apr 29, 2016 4:15 pm
Forum: HELP
Topic: Line Tower Wars & Linked Lists
Replies: 9
Views: 24094

Line Tower Wars & Linked Lists

Edit: I figured out a solution soon after typing this, but I would still like your suggestions. Hi 3ICE. I've been looking at ltw 7 lately and I am trying to use it to learn some new stuff. I was wondering how I could correctly setup the leak removal of creeps that exit lanes. Player sending is curr...
by Ian
Sat Jan 16, 2016 9:21 pm
Forum: Map Vault
Topic: Sesamia's Hero Line Wars (Alpha)
Replies: 9
Views: 19669

Re: Sesamia's Hero Line Wars (Alpha)

Possible Game Modes: -All Random (-ar), gives every player a random hero -Same Teams (-st), gives each team the same heroes as the other team (only works with -ar enabled) -Custom Heroes (-ch), each player can choose any abilities with any hero -No Shrines (-ns), disables shrines -No Creep Upgrades ...
by Ian
Sat Jan 16, 2016 8:52 pm
Forum: Map Vault
Topic: Sesamia's Hero Line Wars (Alpha)
Replies: 9
Views: 19669

Re: Sesamia's Hero Line Wars (Alpha)

Some notes on exp, bounty, uneven teams, and bad players in HLW: -HLW suffers greatly when games are played with uneven teams, or if a team has some bad players on it. While this certainly is a team game, the game is usually made far too difficult for the good players because of how much the bad pl...
by Ian
Sat Jan 16, 2016 8:13 pm
Forum: Map Vault
Topic: Sesamia's Hero Line Wars (Alpha)
Replies: 9
Views: 19669

Re: Sesamia's Hero Line Wars (Alpha)

Some notes for 3ICE (and people): -Instead of a fixed amount of lives (150 per team, each creep takes off 1 life), give each team a life value and have each creep that enters the circle take away from that life value based on the creep's life (or some relevant attribute) -Players that stay inside t...
by Ian
Fri Oct 30, 2015 4:13 pm
Forum: Map Vault
Topic: Sesamia's Hero Line Wars (Alpha)
Replies: 9
Views: 19669

Re: Sesamia's Hero Line Wars (Alpha)

I'm a necromancer now.
by Ian
Sun Jun 08, 2014 11:40 pm
Forum: Map Vault
Topic: Map Dump For Download
Replies: 3
Views: 11096

Re: Map Dump For Download

http://i268.photobucket.com/albums/jj2/Sesamia/war3maps.png If you're really interested, I could upload this somewhere and post a download link. I'd also love to get some more maps. http://www.epicwar.com has tons of maps, but I'd need to download each one individually. That's kind of a deal breake...