Search found 7 matches
- Wed Aug 17, 2011 1:50 pm
- Forum: HELP
- Topic: hot Key commands
- Replies: 3
- Views: 10191
Re: hot Key commands
Oh i had a friend telling me that his friend could but he didn't know how and that made me wonder but i guess maybe you can't.
- Wed Aug 17, 2011 2:32 am
- Forum: HELP
- Topic: hot Key commands
- Replies: 3
- Views: 10191
hot Key commands
When in world editor and you have a unit selected, what hot key can you press to view that unit in the object editor?
- Mon Aug 15, 2011 9:53 pm
- Forum: HELP
- Topic: Help with Camera Height
- Replies: 11
- Views: 58358
Re: Help with Camera Height
That may be a little to difficult for me yet, as i am partially new to world editor. Later on maybe ill try and figure out the triggering for it.
- Mon Aug 15, 2011 9:43 pm
- Forum: HELP
- Topic: Help with Camera Height
- Replies: 11
- Views: 58358
Help with Camera Height
I would like to know how in-game a player can change their camera height from 600-2400?
- Mon Aug 15, 2011 9:08 pm
- Forum: HELP
- Topic: Killing unit's in area after level is complete
- Replies: 4
- Views: 12647
Re: Killing unit's in area after level is complete
Alright thank you, im mainly removing patrols for now, so i should be good there and ill keep the wisp trigger in mind because that is a fun thing to have in any maze.
- Mon Aug 15, 2011 8:58 pm
- Forum: HELP
- Topic: Killing unit's in area after level is complete
- Replies: 4
- Views: 12647
Re: Killing unit's in area after level is complete
Alright thank you, so all of the triggers for brown's men will turn off automatically?
- Mon Aug 15, 2011 8:50 pm
- Forum: HELP
- Topic: Killing unit's in area after level is complete
- Replies: 4
- Views: 12647
Killing unit's in area after level is complete
So in this new maze im making i want all the units to die in level one after they've reached level 2. Would i have to make 1 trigger to remove all of browns men in the level 1 area or is there a different way?