Search found 44 matches
- Wed Oct 03, 2012 2:01 am
- Forum: HELP
- Topic: Converting a map
- Replies: 7
- Views: 15670
Re: Converting a map
Well, he didn't make it, here is the respond I got from Max. It's not me who made this tool. But it simply changes the flag saying if the map is tft or roc (present in the map file) and rename the extension as ".w3m". Also two other people responded and said that some guy name Ayane made it. So yea ...
- Sun Sep 30, 2012 2:18 pm
- Forum: HELP
- Topic: Converting a map
- Replies: 7
- Views: 15670
Re: Converting a map
I talk to my friend that introduce me to the tool and he gave me the website where he got it from. Here it is: http://max.slid.free.fr/maxEscapeCreation/eng/requiredTools.php I actually know the creator of this tool, he makes slide maps. One well known map he created is "Murloc Slide". Not much info...
- Sat Sep 29, 2012 9:25 pm
- Forum: HELP
- Topic: Converting a map
- Replies: 7
- Views: 15670
Re: Converting a map
I know this thread is really old but just wanted to let anyone that still makes maps about this tool in the attachment I put. It converts any tft map to roc by just by dragging the tft map into the tool. If you want the tft stuff to work on roc you still have to import the files to the map you want ...
- Wed Aug 08, 2012 5:53 pm
- Forum: Map Vault
- Topic: Maze of Fame 5
- Replies: 5
- Views: 15946
Re: Maze of Fame 5
"Half way through the map, then I get killed by a teleport."
-Update
Added the missing teleport that got you killed, sorry about that.
-Update
Added the missing teleport that got you killed, sorry about that.
- Tue Aug 07, 2012 2:51 pm
- Forum: Map Vault
- Topic: Maze of Fame 5
- Replies: 5
- Views: 15946
Re: Maze of Fame 5
"Is converting every trigger to custom script really enough or a protection for you?"
What do you mean by this? I use scripts because its faster. "Copy and paste lines of triggers" plus Won't have to use red functions and remove gui leaks.
And yea the map wasn't meant to be protected.
What do you mean by this? I use scripts because its faster. "Copy and paste lines of triggers" plus Won't have to use red functions and remove gui leaks.
And yea the map wasn't meant to be protected.
- Tue Aug 07, 2012 12:49 am
- Forum: Map Vault
- Topic: Maze of Fame 5
- Replies: 5
- Views: 15946
Maze of Fame 5
Guess I lied about saying "My last Mof".
Anyways here is Mof5...
Anyways here is Mof5...
- Tue Jul 03, 2012 2:05 pm
- Forum: Battle.net
- Topic: Battle.net Clans
- Replies: 4
- Views: 11288
Re: Battle.net Clans
We’ll be performing an approximate six hour maintenance on the USEast/Azeroth realm to rollback Warcraft III clan data to their pre-migration settings. This means that all clans will be set back to their original standing from June 20. No other games or data should be impacted as this rollback is s...
- Sat Apr 07, 2012 4:06 pm
- Forum: 3ICE's Sliding System for RoC
- Topic: Speed diffrence on this functions?
- Replies: 12
- Views: 23887
Re: Speed diffrence on this functions?
I see glad you test it. Guess I'll keep using setunitx and y.
- Sat Apr 07, 2012 3:56 pm
- Forum: 3ICE's Sliding System for RoC
- Topic: Speed diffrence on this functions?
- Replies: 12
- Views: 23887
Re: Speed diffrence on this functions?
Well I can easily resave with SetUnitX and attach it to post if you want.
- Sat Apr 07, 2012 3:40 pm
- Forum: 3ICE's Sliding System for RoC
- Topic: Speed diffrence on this functions?
- Replies: 12
- Views: 23887
Re: Speed diffrence on this functions?
Two maps? Why? To compare to the SetUnitX with SetPosition? Well Just remove the // from the code, didn't actually remove it. Just made them into comments so you can test and resave every time you want to compare