Search found 26 matches
- Sat Feb 04, 2012 7:02 am
- Forum: Map Vault
- Topic: Maze of Fame 4
- Replies: 25
- Views: 51587
Re: Maze of Fame 4
Mmm. That sounds right, they look very similar though, cool map. I would test it more but I keep dying fast since I'm a baddie.
- Fri Feb 03, 2012 7:16 pm
- Forum: Map Vault
- Topic: Maze of Fame 4
- Replies: 25
- Views: 51587
Re: Maze of Fame 4
Dang, I remember this map from a while back, FaMoUs i don't know if you remember anybody named WaffleFace but that's me. I hungout in Clan TMMM a lot and definitely played maps with you. Cool to see you're still making mazes.
- Wed Feb 01, 2012 11:54 pm
- Forum: Map Vault
- Topic: Attack of da squares!
- Replies: 5
- Views: 16226
Re: Attack of da squares!
There are two of the "A Nightelf" units that are owned by Player 1.
The Icon for the hero is a Moonwell.
Red has 2 heroes.
The Icon for the hero is a Moonwell.
Red has 2 heroes.
- Wed Feb 01, 2012 2:07 pm
- Forum: Map Vault
- Topic: Unnamed RPG
- Replies: 40
- Views: 72273
Re: Unnamed RPG
Wonderful idea, I'm working on reworking all my existing quest triggers to reflect the new quest requirement calculations and I'll definitely add a cap to it.
- Wed Feb 01, 2012 1:55 pm
- Forum: Map Vault
- Topic: Unnamed RPG
- Replies: 40
- Views: 72273
Re: Unnamed RPG
19 wolves in the starting area. 13 small wolves and 6 large wolves. That's 25 points per run-through and creeps are on a 45 second respawn timer. I see how it could cause problems but at the same time I don't want someone to kill 4 mobs, lose a bunch of health and start running for the town just as ...
- Wed Feb 01, 2012 1:48 pm
- Forum: Map Vault
- Topic: Unnamed RPG
- Replies: 40
- Views: 72273
Re: Unnamed RPG
Okay well I've added a variable with an initial value of 0 that adds 1 every time a hero is chosen (Effectively counting the amount of players playing the game) which will allow me to set the quest requirements to a player-based amount. Right now, for the wolf quest, I have the requirement set to ( ...
- Wed Feb 01, 2012 1:33 pm
- Forum: Map Vault
- Topic: Unnamed RPG
- Replies: 40
- Views: 72273
Re: Unnamed RPG
That would be good and dandy but if 6 people were playing the game they would each kill like one guy before the quest was completed. But on the other hand if i made the requirement 48 kills well.. What if only 2 people were playing? I just need to play around with a trigger until I can figure out a ...
- Wed Feb 01, 2012 1:28 pm
- Forum: Map Vault
- Topic: Unnamed RPG
- Replies: 40
- Views: 72273
Re: Unnamed RPG
It would be cool to do a global quest type thing but I have no idea how I would start implementing it.
I think having a global quest that each player picks up individually would cause a lot of conflicts in the triggers.
Such as how many units need to be killed for the quest to be completed.
I think having a global quest that each player picks up individually would cause a lot of conflicts in the triggers.
Such as how many units need to be killed for the quest to be completed.
- Wed Feb 01, 2012 1:20 pm
- Forum: Map Vault
- Topic: Unnamed RPG
- Replies: 40
- Views: 72273
Re: Unnamed RPG
I'm not feeling very creative at the moment and have no idea what the next "area" should be. Or maybe I could start working on a Dungeon system. Or the heroes.. Because they suck.
- Wed Feb 01, 2012 1:11 pm
- Forum: Map Vault
- Topic: Unnamed RPG
- Replies: 40
- Views: 72273
Re: Unnamed RPG
I'm well aware my map will never get played, but I just feel like finishing one for once.