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Re: Limitation for region triggers? help needed

OK so i attempted to add regions as variables using arrays but seems it doesn't save any triggers (still have to use around 300) i'm not sure how this works with regions relating to changing the tiles. Like i need a quick way to add spells to a unit entering odd regions 1,3,5,7 for player 1 and pl...
by BugMeNot
on Thu Jun 02, 2011 8:45 pm
 
Forum: HELP
Topic: Limitation for region triggers? help needed
Replies: 6
Views: 3374

Limitation for region triggers? help needed

OK so i have a problem with the few triggers world editors gui is offering me. My current trigger is Event: a unit enters region(5) Condition: unit is equal to darkgreen Condition: terrain is equal to Cityscape grass Action: Give unit the ability (command aura) I am looking for an event that doesn...
by BugMeNot
on Wed Jun 01, 2011 4:23 am
 
Forum: HELP
Topic: Limitation for region triggers? help needed
Replies: 6
Views: 3374

Re: Changing tiles during game causes leaks???

sorry i had no idea thats what it meant lol
by BugMeNot
on Tue May 31, 2011 1:45 pm
 
Forum: HELP
Topic: Changing tiles during game causes leaks???
Replies: 2
Views: 1573

Changing tiles during game causes leaks???

I was curious to know if changing tiles in a game will create any type of leaks and if so whats the best way to create a trigger to avoid leaks. At the moment i have something like: Event: Player Red types -tile1as exact match Condition: Action: change tile in region to Cityscape grass Help is ver...
by BugMeNot
on Mon May 30, 2011 12:08 am
 
Forum: HELP
Topic: Changing tiles during game causes leaks???
Replies: 2
Views: 1573

Re: Able to make units walk on abyss tile?

very helpful! thanks
by BugMeNot
on Mon May 30, 2011 12:04 am
 
Forum: HELP
Topic: Able to make units walk on abyss tile?
Replies: 2
Views: 1693

Re: Lose Trigger for my map

thank
by BugMeNot
on Sun May 29, 2011 3:25 pm
 
Forum: HELP
Topic: Lose Trigger for my map
Replies: 22
Views: 10701

Re: Respawning a Builder when Dead

thank you
by BugMeNot
on Tue May 24, 2011 4:21 pm
 
Forum: HELP
Topic: Respawning a Builder when Dead
Replies: 2
Views: 1443

Able to make units walk on abyss tile?

I know abyss is a deep hole but i would like have units walk on the tile. any help???
by BugMeNot
on Tue May 24, 2011 3:19 am
 
Forum: HELP
Topic: Able to make units walk on abyss tile?
Replies: 2
Views: 1693

Respawning a Builder when Dead

I would like help for an action. I need a unit to respawn in X amount of seconds when is killed and cant use a region since the position of players changes. So far i have
Event: a unit dies
Condition: unit of type equal to builder
action: ?
by BugMeNot
on Tue May 24, 2011 3:04 am
 
Forum: HELP
Topic: Respawning a Builder when Dead
Replies: 2
Views: 1443

Re: Creating Unit stat Damage and Defence % help

I have no idea how to export a single file from wc3, especially the one above^ and a search said that file can not be found???
by BugMeNot
on Tue Apr 26, 2011 11:53 pm
 
Forum: HELP
Topic: Creating Unit stat Damage and Defence % help
Replies: 11
Views: 7594
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