Search found 26 matches

by Candlejack
Wed Feb 01, 2012 1:03 pm
Forum: Map Vault
Topic: Unnamed RPG
Replies: 40
Views: 66931

Re: Unnamed RPG

Very true, I suppose WC3 would be the better of the two for this project.
by Candlejack
Wed Feb 01, 2012 12:59 pm
Forum: Map Vault
Topic: Unnamed RPG
Replies: 40
Views: 66931

Re: Unnamed RPG

That's very true but I think I'd feel a lot more accomplished if I made a game with a player-base that extended past DotA.

I'm sure learning all the ins, outs and tricks of Galaxy Editor is going to be tough and frustrating but I'm sure it's nothing I can't handle.
by Candlejack
Wed Feb 01, 2012 12:55 pm
Forum: Map Vault
Topic: Unnamed RPG
Replies: 40
Views: 66931

Re: Unnamed RPG

Thats a great solution.

I'm starting to wonder if I should scratch this whole project and remake it in Galaxy Editor since there is probably a heck of a lot more I could.
by Candlejack
Wed Feb 01, 2012 12:50 pm
Forum: Map Vault
Topic: Unnamed RPG
Replies: 40
Views: 66931

Re: Unnamed RPG

If i made the quests global I would make the kills needed be like 8*(amount of players eligible for quest) and I wouldn't want some people doing all the work while others sat AFK in the town.
by Candlejack
Wed Feb 01, 2012 11:21 am
Forum: Map Vault
Topic: Unnamed RPG
Replies: 40
Views: 66931

Re: Unnamed RPG

if GetLocalPlayer() == GetOwningPlayer(GetBuyingUnit()) then
    call CreateQuestBJ( bj_QUESTTYPE_OPT_DISCOVERED, "TRIGSTR_176", "TRIGSTR_177", "ReplaceableTextures\\CommandButtons\\BTNAmbush.blp" )
endif
by Candlejack
Wed Feb 01, 2012 11:03 am
Forum: Map Vault
Topic: Unnamed RPG
Replies: 40
Views: 66931

Re: Unnamed RPG

US@East

I'll be in channel WaffleFace
by Candlejack
Wed Feb 01, 2012 10:57 am
Forum: Map Vault
Topic: Unnamed RPG
Replies: 40
Views: 66931

Re: Unnamed RPG

I would do it in pure JASS if i knew how but I can't make anything of it.

I think I have the trigger figured out but I'd like to test it on b.net before posting it again to make no de-syncs occur.

It'll probably take an hour for someone to actually join the game though. x.x
by Candlejack
Wed Feb 01, 2012 10:46 am
Forum: Map Vault
Topic: Unnamed RPG
Replies: 40
Views: 66931

Re: Unnamed RPG

Can I just use Custom Scripts inside my GUI?

Custom Script: if GetLocalPlayer() == GetOwningPlayer(GetBuyingUnit()) then
Quest - Create Quest
Custom Script: endif

Would something like this work or would it cause de-syncs or something?
by Candlejack
Wed Feb 01, 2012 10:24 am
Forum: Map Vault
Topic: Unnamed RPG
Replies: 40
Views: 66931

Re: Unnamed RPG

Okay I don't know why I asked that, I didn't sleep last night so my thinking is sub-par.

So will I have to string a bunch of GetLocalPlayer()'s together?

Should I use a whole bunch of Else If statements one after another?
I'm not sure how to go about this since I suck at JASS :D
by Candlejack
Wed Feb 01, 2012 10:10 am
Forum: Map Vault
Topic: Unnamed RPG
Replies: 40
Views: 66931

Re: Unnamed RPG

Well, from the little understand I have of GetLocalPlayer() so far, is it true that I would have to create separate triggers for each player? I am very bad at JASS and don't really know what I'm doing.