Search found 82 matches
- Sun Mar 06, 2011 7:33 am
- Forum: HELP
- Topic: terrain kill in GUI
- Replies: 37
- Views: 32913
Re: terrain kill in GUI
i just can't download the map, or maybe my connection is getting real slow. yea..... about that BJ thing, i actually used it for my map last year when I was still clueless. Since I can't download the Sliding System map, i just copied it from one of my maps that have your system in it.....and how the...
- Sun Mar 06, 2011 6:27 am
- Forum: HELP
- Topic: terrain kill in GUI
- Replies: 37
- Views: 32913
Re: terrain kill in GUI
how can death be forgiving? still makes no sense
- Sun Mar 06, 2011 5:52 am
- Forum: HELP
- Topic: terrain kill in GUI
- Replies: 37
- Views: 32913
Re: terrain kill in GUI
here's the most forgiving part then, which i think, blocks out entry of the terrain. or just do what 3ICE told everybody to do to remove terrainkill: //Delete these two lines to remove terrainkill (Between START2 and END2) create a variable named "nokill" based on integer at Setup2, add this line be...
- Sat Mar 05, 2011 9:42 pm
- Forum: HELP
- Topic: terrain kill in GUI
- Replies: 37
- Views: 32913
Re: terrain kill in GUI
so are you trying to convert 3ICE's JASS sliding system into GUI? or are you asking about how to kill a unit when it touches a terrain? because I hear nobody successfully create a GUI sliding system that works as smooth and realistic as in JASS. For the terrain kill part, you could use a periodic ti...
- Sat Mar 05, 2011 10:19 am
- Forum: Map Vault
- Topic: Spontaneous renewed creation of Projectile System
- Replies: 9
- Views: 18869
Re: Spontaneous renewed creation of Projectile System
you edited that pic? oO
and is that half of a chicken being killed?
and is that half of a chicken being killed?
- Sat Mar 05, 2011 10:14 am
- Forum: Map Vault
- Topic: Spontaneous renewed creation of Projectile System
- Replies: 9
- Views: 18869
Re: Spontaneous renewed creation of Projectile System
it actually collides with each other, the player color just have to be different. friendly fire is bad..... use red to shoot a projectile at a blue and the blue to shoot the red, let the projectiles collide with each other. shields do not collide with each other.... sadly im having a headache EDIT: ...
- Sat Mar 05, 2011 10:11 am
- Forum: Map Vault
- Topic: Spontaneous renewed creation of Projectile System
- Replies: 9
- Views: 18869
Re: Spontaneous renewed creation of Projectile System
I placed the radius for collision to 75 (real), maybe I should set it to 50?
- Sat Mar 05, 2011 10:03 am
- Forum: Map Vault
- Topic: Spontaneous renewed creation of Projectile System
- Replies: 9
- Views: 18869
Re: Spontaneous renewed creation of Projectile System
i used VexOp 4.9 to protect it then suddenly after posting this I can't find the map in WC3
i think this happened to most of my maps
EDIT:
COOL!!!! renaming it short actually does work...... (wth-ing inside)
i think this happened to most of my maps
EDIT:
COOL!!!! renaming it short actually does work...... (wth-ing inside)
- Sat Mar 05, 2011 9:45 am
- Forum: Map Vault
- Topic: Spontaneous renewed creation of Projectile System
- Replies: 9
- Views: 18869
Spontaneous renewed creation of Projectile System
Ok, I guess i was long gone from this place for a long time.... suddenly I got bored and started working on maps again. When I ran through a couple of them and the best maps used the suckish projectile system i invented. I went for a nap and woke up having a strange weird thing going on my head abou...
- Sat Oct 23, 2010 10:26 pm
- Forum: HELP
- Topic: Model Scaling
- Replies: 11
- Views: 14209
Re: Model Scaling
I don't quite get it somehow, so you want to scale the shadows of items and special effects. Items: I don't think there are shadows for items, but if you want shadow, you could try and make dummy unit with the shadow and attach it next to the item. When it is picked up, remove the unit, and when dro...