Search found 2629 matches
- Mon Jun 01, 2009 2:36 pm
- Forum: HELP
- Topic: Camera command Issue
- Replies: 13
- Views: 16838
Re: Camera command Issue
Sorry, I'm on a very busy exam schedule right now, won't have spare time until Thursday next week (June 11th). EDIT: Well, I do have enough time for checking one map :) Comments: Ripping off both Mafa TD and Green Circle TD is lame. WTF is up with the Reveal trigger? Yes, it is too much... And the m...
- Wed May 27, 2009 6:50 am
- Forum: Off Topic
- Topic: last letter game
- Replies: 647
- Views: 2659337
- Wed May 27, 2009 6:39 am
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 29570
Re: Bships Code Error
kewl, cant you just make it use the standard chat box function? I will , but not until my exams are over. EDIT: Fail. I'm already working on my own forum software, so we will be archiving this phpBB bloat and start fresh with a simple black and white forum that allows pure html editing. I'm plannin...
- Tue May 26, 2009 12:27 pm
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 29570
- Tue May 26, 2009 4:13 am
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 29570
Re: Bships Code Error
Spell check time! I'm* than* -like* I* don't* well.* Could* -in (wtf grammar!) copy and paste* don't* (Seriously, get a spell checker...) If there was a tie, then this would happen (Assuming you use the fixed version below): Case study: Arr[1]=2 Arr[2]=2 Arr[3]=2 Arr[4]=2 Arr[5]=2 Arr[6]=2 Arr[7]=2 ...
- Mon May 25, 2009 6:59 pm
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 29570
Re: Bships Code Error
I edited my above post like ten times so it is time to stop editing and make a doublepost instead. (Which is against the rules, but whatever, I'm the admin :P) How about dropping this whole array magic and providing usable text commands for the host instead? People will want two or more modes togeth...
- Mon May 25, 2009 6:47 pm
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 29570
Re: Bships Code Error
Well the code you posted above does not work, because there is a serious error in it, which completely breaks the functionality. Simplified version yours: If (Arr[i] > MaxValue) then Set MaxValue = i Simplified version fixed: If (Arr[i] > MaxValue) then Set MaxValue = Arr[i] As you can see, the mist...
- Mon May 25, 2009 4:40 pm
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 29570
Re: Bships Code Error
No, GetIntegerGameState has nothing to do with anything mentioned in this thread.
And I'm sorry, but the trigger you posted is wrong. It does not work.
And I'm sorry, but the trigger you posted is wrong. It does not work.
- Mon May 25, 2009 11:48 am
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 29570
Re: Bships Code Error
non ato attk Oyh ess ai kne spkae stidup eglnish awsh lle! Please start using a spell checker to lower the amount of mistakes you make when posting. If you don't know how to get one, ask google. It is very easy. And the user interface is very logical and lightweight: soliddocuments.com/images/blog_...
- Sun May 24, 2009 1:51 pm
- Forum: HELP
- Topic: Bships Code Error
- Replies: 25
- Views: 29570
Re: Bships Code Error
How did he get the dummy units to follow the ship? He used a periodic event, which is very laggy indeed. And the unhandled memory leaks don't help either. :) I'll edit this post with extracted code once I'm done with my WinXP reinstall for a client (approx 30 mins). EDIT: So here is the promised co...