Search found 2629 matches

by 3ICE
Mon Jun 15, 2009 4:31 pm
Forum: 3ICE's Sliding System for RoC
Topic: Will this system work with the new coming soon patch?
Replies: 11
Views: 19625

Re: Will this system work with the new coming soon patch?

You heard it wrong.
Blizzard wrote:Please note that these changes apply to only a small set of custom map developers, and most Warcraft 3 custom maps remain unaffected.
I don't use the return bug, it is slow and it's an ugly hack.
by 3ICE
Sun Jun 14, 2009 6:26 am
Forum: Map Vault
Topic: Desert Survival v1.2
Replies: 6
Views: 9034

Re: Desert Survival v1.1

samtre wrote:Yep, it's me.... Des-tuc-able
Umm... What?

"Destructible"is the correct way of spelling it. Destucable is wrong on many levels.
Maybe it helps if you see it in a sentence: It can be destroyed, so it is destructible.
by 3ICE
Sun Jun 14, 2009 6:08 am
Forum: HELP
Topic: Sacrifice unit generated?
Replies: 5
Views: 7346

Re: Sacrifice unit generated?

So... did you figure it out yet or do you still need help?

I can make you a demo map if you want.
by 3ICE
Sat Jun 13, 2009 12:26 pm
Forum: HELP
Topic: Sacrifice unit generated?
Replies: 5
Views: 7346

Re: Sacrifice unit generated?

So check the unit type of (Event Response - Training Unit)?
by 3ICE
Sat Jun 13, 2009 10:34 am
Forum: HELP
Topic: Sacrifice unit generated?
Replies: 5
Views: 7346

Re: Sacrifice unit generated?

Make a trigger?
Event - Shade enters the map
Action - Replace it with whatever you need.
by 3ICE
Thu Jun 11, 2009 11:45 pm
Forum: Map Vault
Topic: Desert Survival v1.2
Replies: 6
Views: 9034

Re: Desert Survival

Wow, that is a very serious limitation.

However I managed to get my forest to drop sticks properly.
Testing was perfect: I cut down 500 trees randomly (with triggers of course), and then a call to CountSticks() returned 500.

Here is how to do it:
Trees drop Sticks by 3ICE.w3x
(39.84 KiB) Downloaded 761 times
by 3ICE
Thu Jun 11, 2009 3:41 pm
Forum: HELP
Topic: Camera command Issue
Replies: 13
Views: 16920

Re: Camera command Issue

No comment...
by 3ICE
Thu Jun 11, 2009 3:17 pm
Forum: 3ICE's Sliding System for RoC
Topic: 5 kinds of ice, my triggers are ineffective.
Replies: 1
Views: 5399

Re: 5 kinds of ice, my triggers are ineffective.

About your 2nd problem: Solution is simple, one of the basic mazing triggers. Event: Unit leaves <Guard Region> Action: Send unit to <random point in Guard region> It must have been hard to get it to work like that without knowing JASS. Grats. I'm checking your 5 kinds of ice now... EDIT After exami...
by 3ICE
Thu Jun 11, 2009 2:27 pm
Forum: Map Vault
Topic: Desert Survival v1.2
Replies: 6
Views: 9034

Re: Desert Survival

Nice map! But this is very bad practice: http://img194.imageshack.us/img194/7781/badpractice.jpg Please use a trigger instead. (Event: Any tree dies. Action create a stick.) EDIT: I uploaded the JASS code behind your trees so you can see for yourself how much spam they create. (Your computer might n...
by 3ICE
Mon Jun 08, 2009 12:59 pm
Forum: HELP
Topic: Underground Lava/Ice... Are they the same?
Replies: 6
Views: 10569

Re: Underground Lava/Ice... Are they the same?

So everything is in order then.