Search found 39 matches

by Thurst4blood
Thu Mar 24, 2011 3:26 pm
Forum: Map Vault
Topic: Champion Maze XXL
Replies: 5
Views: 14442

Re: Champion Maze XXL

What i don't understand here is that, he adds locust then removes straight away in one trigger, The point in that is?
by Thurst4blood
Thu Mar 24, 2011 3:20 pm
Forum: HELP
Topic: Loading screen progress
Replies: 5
Views: 6304

Re: Loading screen progress

i mean, when u have the default loading screen selected, you can see the players can't you? i want to know if you can make it so that you see their progress, loading i mean
by Thurst4blood
Thu Mar 24, 2011 2:05 pm
Forum: HELP
Topic: Loading screen progress
Replies: 5
Views: 6304

Loading screen progress

3ICE, i've been wondering about the loading screen and i've come to the conclusion.. How to make the loading screen when it has like the players showing their current loading, to see if they are done or not..

If you know, post pleasssse ! :D ;)
by Thurst4blood
Wed Mar 23, 2011 2:09 pm
Forum: HELP
Topic: "sliding" (wisp whirl) unit from point to point
Replies: 11
Views: 10136

Re: "sliding" (wisp whirl) unit from point to point

I didn't see your post, sorry. If I did, I would of used it. Thanks anyways
by Thurst4blood
Wed Mar 23, 2011 1:54 pm
Forum: HELP
Topic: "sliding" (wisp whirl) unit from point to point
Replies: 11
Views: 10136

Re: "sliding" (wisp whirl) unit from point to point

helpme1.png helpme2.png helpme3.png helpme4.png helpme5.png ive been trying to make a wisp whirl were the hero enters a region and it spins him 180 degrees to another region were it turns off this trigger however ive come into alot of problems with this. does anybody have a way for me to do this in...
by Thurst4blood
Sat Mar 19, 2011 2:59 pm
Forum: HELP
Topic: How to change the map size?
Replies: 7
Views: 7381

Re: How to change the map size?

3ICE wrote:
3ICE wrote:How about checking "Modify Map Bounds" in the Scenario - Map Size... dialog?
Couldn't be more
obvious.
Please pay attention.
Sorry but this just made me laugh my arse off. :lol: :lol: :lol: :lol:
by Thurst4blood
Sat Mar 19, 2011 2:52 pm
Forum: HELP
Topic: My Jumpers are problematic
Replies: 14
Views: 13532

Re: My Jumpers are problematic

3ICE wrote:This problem was solved over a year ago.
I didn't take notice of that. Just wanted to help just like you do. (sometimes)
by Thurst4blood
Sat Mar 19, 2011 2:48 pm
Forum: HELP
Topic: making Lives in maze
Replies: 12
Views: 13459

Re: making Lives in maze

OxyContin wrote:how do u make lives and detect when heros are all dead to revive and - a live
This is what i created in my spare time,

If anyone uses this, please give credit to me in your map!

Reply if this doesn't help.
by Thurst4blood
Sat Mar 19, 2011 2:44 pm
Forum: HELP
Topic: Leaving Trigger
Replies: 3
Views: 4577

Re: Leaving Trigger

Leaving trigger without using loads of events.

Post a reply if this doesn't work.
by Thurst4blood
Sat Mar 19, 2011 2:36 pm
Forum: HELP
Topic: My Jumpers are problematic
Replies: 14
Views: 13532

Re: My Jumpers are problematic

WHY use that many flying height changes!?!?!

use the attachment provided for better results.

any errors? reply back to me