Search found 143 matches
- Tue May 24, 2011 4:21 pm
- Forum: HELP
- Topic: Respawning a Builder when Dead
- Replies: 2
- Views: 4344
Re: Respawning a Builder when Dead
thank you
- Tue May 24, 2011 3:19 am
- Forum: HELP
- Topic: Able to make units walk on abyss tile?
- Replies: 2
- Views: 4989
Able to make units walk on abyss tile?
I know abyss is a deep hole but i would like have units walk on the tile. any help???
- Tue May 24, 2011 3:04 am
- Forum: HELP
- Topic: Respawning a Builder when Dead
- Replies: 2
- Views: 4344
Respawning a Builder when Dead
I would like help for an action. I need a unit to respawn in X amount of seconds when is killed and cant use a region since the position of players changes. So far i have
Event: a unit dies
Condition: unit of type equal to builder
action: ?
Event: a unit dies
Condition: unit of type equal to builder
action: ?
- Tue Apr 26, 2011 11:53 pm
- Forum: HELP
- Topic: Creating Unit stat Damage and Defence % help
- Replies: 11
- Views: 17408
Re: Creating Unit stat Damage and Defence % help
I have no idea how to export a single file from wc3, especially the one above^ and a search said that file can not be found???
- Tue Apr 26, 2011 10:47 pm
- Forum: HELP
- Topic: Creating Unit stat Damage and Defence % help
- Replies: 11
- Views: 17408
Re: Creating Unit stat Damage and Defence % help
Not sure how to do all that exporting... i also tried the shift double click and nothing happens
- Tue Apr 26, 2011 10:09 pm
- Forum: HELP
- Topic: Creating Unit stat Damage and Defence % help
- Replies: 11
- Views: 17408
Re: Creating Unit stat Damage and Defence % help
Ok i now have the knowledge of how to change this but ran into another problem. When going to advance>gameinterface>generaltext normal damage, it seems its limiting me the space i need to add this> Damage: 200% Fortified 100% Heavy 100% Light 50% Normal 25% Magic and this is even without the color c...
- Sun Apr 24, 2011 6:29 pm
- Forum: HELP
- Topic: Creating Unit stat Damage and Defence % help
- Replies: 11
- Views: 17408
Re: Creating Unit stat Damage and Defence % help
ok thanks, so in combat damage bonuses, for each attack and defence type is listed a 1. if i were to change this to 2, then it would be at 200% right and 1.3 would be 130%?
- Sun Apr 24, 2011 6:22 pm
- Forum: HELP
- Topic: Creating Unit stat Damage and Defence % help
- Replies: 11
- Views: 17408
Creating Unit stat Damage and Defence % help
I need to set up a Damage and Defence Percentage tooltips for units in my map. Not sure if i need to have a system or edit unit stats An example of what im trying to do is> Footman deals> 120% of damage to medium armor, 100% to heavy, 60% to fortified Footman damage taken> 120% from magic, 100% from...
- Sun Apr 24, 2011 4:22 pm
- Forum: HELP
- Topic: Condition trigger help
- Replies: 7
- Views: 8938
Re: Condition trigger help
so how will i create this spawn every 10 sec then if this is creating a single footman for each castle?3ICE wrote:In GUI its on one line: for every castle - create 1 footman at positon of castle for owner of castle
how can i make this work on a timing 10 second send?
- Sun Apr 24, 2011 4:13 pm
- Forum: HELP
- Topic: Condition trigger help
- Replies: 7
- Views: 8938
Re: Condition trigger help
umm thats confusing on my current world editor lvl lol. can u write that more in a gui form haha That makes good sence though