Search found 2629 matches

by 3ICE
Sat Jan 24, 2009 3:01 am
Forum: 3ICE's Sliding System for RoC
Topic: Reverse ice
Replies: 21
Views: 36181

Re: Reverse ice

There is no better way to explain it. Speed is a positive number that determines your hero's sliding speed in a pixels/second manner. If you set it to 4, the hero will move forward 4 pixels every second. If you set it to 2, the hero will move forward 2 pixels every second. If you set it to 1, the he...
by 3ICE
Thu Jan 22, 2009 10:34 pm
Forum: 3ICE's Sliding System for RoC
Topic: Reverse ice
Replies: 21
Views: 36181

Re: Reverse ice

If you put -4.00 you wouldn't be able to step on ice because it would "kick you back" by 4 pixels instantly. → You messed up somewhere, so try to find it!
by 3ICE
Wed Jan 21, 2009 11:22 am
Forum: HELP
Topic: Please need help with unit animations in the cinematic
Replies: 1
Views: 3353

Re: Please need help with unit animations in the cinematic

Hi, You asked how to play a specific unit animation during game cinematics, so here is the answer: Use the "Animation - Play Unit Animation" action, like so: t_ani Animation - Play Paladin 0000 <gen>'s Walk animation The animations usually play forever, so use the "Animation - Reset Unit Animation" ...
by 3ICE
Tue Jan 20, 2009 7:52 pm
Forum: 3ICE's Sliding System for RoC
Topic: Reverse ice
Replies: 21
Views: 36181

Re: Reverse ice

* Moved to 3ICE's Sliding System for RoC *

If you are already using my sliding system, reversing ice is as simple as t_set Set Speed = -4.00.
Fast reverse is: t_set Set Speed = -6.00 or t_set Set Speed = -8.00.

If you are not, then it's time to switch :) (What system were you using before?)
by 3ICE
Sun Jan 18, 2009 11:02 am
Forum: Off Topic
Topic: ImageCount
Replies: 112
Views: 163758

Re: ImageCount

http://tbn0.google.com/images?q=tbn:1zrMlNENJ_rsSM:http://farm1.static.flickr.com/129/419427159_62a1914817.jpg%3Fv%3D0 http://tbn1.google.com/images?q=tbn:_3CRMV76GuYrXM:http://www.rockofages.uk.com/stock/6628.jpg -44 I googled "4four" for interesting images → showed me a naked grandma. Ouch! (Beca...
by 3ICE
Fri Jan 16, 2009 3:35 pm
Forum: Off Topic
Topic: ImageCount
Replies: 112
Views: 163758

Re: ImageCount

Image -42, the meaning of Life, Universe and Everything :)
by 3ICE
Fri Jan 16, 2009 3:30 pm
Forum: HELP
Topic: Abillity Help
Replies: 4
Views: 5973

Re: Abillity Help

Yeah I can do it too.
But it only works for people who have TFT and play RoC... (That's rare.)
by 3ICE
Thu Jan 15, 2009 3:52 pm
Forum: 3ICE's Sliding System for RoC
Topic: 4 kinds of ice?
Replies: 11
Views: 22674

Re: 4 kinds of ice?

Revert your modifications and change: call SetUnitFacing(u,57.295828*Atan2(GetLocationY(p)-y,GetLocationX(p)-x)) to call SetUnitFacing(u,57.295828*Atan2(GetLocationY(p)-y,GetLocationX(p)-x)+180) and change: call SetUnitFacing(u,57.295828*Atan2(b-y,a-x)) to call SetUnitFacing(u,57.295828*Atan2(b-y,a-...
by 3ICE
Thu Jan 15, 2009 2:39 pm
Forum: 3ICE's Sliding System for RoC
Topic: 4 kinds of ice?
Replies: 11
Views: 22674

Re: 4 kinds of ice?

Sure: t_set Set Speed = -4.00
Do it while players are on ice or they won't be able to start sliding. (Or spawn them ON the ice to start with.)
by 3ICE
Thu Jan 15, 2009 2:24 am
Forum: HELP
Topic: Abillity Help
Replies: 4
Views: 5973

Re: Abillity Help

I have been experimenting with this, and the answer is no. As an ability, you cannot. But Locust is really just three things: t_uni Unit - Turn Pathing off for (unit) t_uni Unit - Make (Unit) Invulnerable t_uni Unit - Set Collision Size to 0.00 for (unit) Plus a fourth thing: unselectableness. But d...