Search found 82 matches

by samtre
Sun Mar 06, 2011 7:33 am
Forum: HELP
Topic: terrain kill in GUI
Replies: 37
Views: 32707

Re: terrain kill in GUI

i just can't download the map, or maybe my connection is getting real slow. yea..... about that BJ thing, i actually used it for my map last year when I was still clueless. Since I can't download the Sliding System map, i just copied it from one of my maps that have your system in it.....and how the...
by samtre
Sun Mar 06, 2011 6:27 am
Forum: HELP
Topic: terrain kill in GUI
Replies: 37
Views: 32707

Re: terrain kill in GUI

how can death be forgiving? still makes no sense
by samtre
Sun Mar 06, 2011 5:52 am
Forum: HELP
Topic: terrain kill in GUI
Replies: 37
Views: 32707

Re: terrain kill in GUI

here's the most forgiving part then, which i think, blocks out entry of the terrain. or just do what 3ICE told everybody to do to remove terrainkill: //Delete these two lines to remove terrainkill (Between START2 and END2) create a variable named "nokill" based on integer at Setup2, add this line be...
by samtre
Sat Mar 05, 2011 9:42 pm
Forum: HELP
Topic: terrain kill in GUI
Replies: 37
Views: 32707

Re: terrain kill in GUI

so are you trying to convert 3ICE's JASS sliding system into GUI? or are you asking about how to kill a unit when it touches a terrain? because I hear nobody successfully create a GUI sliding system that works as smooth and realistic as in JASS. For the terrain kill part, you could use a periodic ti...
by samtre
Sat Mar 05, 2011 10:19 am
Forum: Map Vault
Topic: Spontaneous renewed creation of Projectile System
Replies: 9
Views: 17983

Re: Spontaneous renewed creation of Projectile System

you edited that pic? oO
and is that half of a chicken being killed?
by samtre
Sat Mar 05, 2011 10:14 am
Forum: Map Vault
Topic: Spontaneous renewed creation of Projectile System
Replies: 9
Views: 17983

Re: Spontaneous renewed creation of Projectile System

it actually collides with each other, the player color just have to be different. friendly fire is bad..... use red to shoot a projectile at a blue and the blue to shoot the red, let the projectiles collide with each other. shields do not collide with each other.... sadly im having a headache EDIT: ...
by samtre
Sat Mar 05, 2011 10:11 am
Forum: Map Vault
Topic: Spontaneous renewed creation of Projectile System
Replies: 9
Views: 17983

Re: Spontaneous renewed creation of Projectile System

I placed the radius for collision to 75 (real), maybe I should set it to 50?
by samtre
Sat Mar 05, 2011 10:03 am
Forum: Map Vault
Topic: Spontaneous renewed creation of Projectile System
Replies: 9
Views: 17983

Re: Spontaneous renewed creation of Projectile System

i used VexOp 4.9 to protect it then suddenly after posting this I can't find the map in WC3

i think this happened to most of my maps

EDIT:
COOL!!!! renaming it short actually does work...... (wth-ing inside)
by samtre
Sat Mar 05, 2011 9:45 am
Forum: Map Vault
Topic: Spontaneous renewed creation of Projectile System
Replies: 9
Views: 17983

Spontaneous renewed creation of Projectile System

Ok, I guess i was long gone from this place for a long time.... suddenly I got bored and started working on maps again. When I ran through a couple of them and the best maps used the suckish projectile system i invented. I went for a nap and woke up having a strange weird thing going on my head abou...
by samtre
Sat Oct 23, 2010 10:26 pm
Forum: HELP
Topic: Model Scaling
Replies: 11
Views: 14127

Re: Model Scaling

I don't quite get it somehow, so you want to scale the shadows of items and special effects. Items: I don't think there are shadows for items, but if you want shadow, you could try and make dummy unit with the shadow and attach it next to the item. When it is picked up, remove the unit, and when dro...