Sorry, an extra zero slipped in. Common typo.
Your love for the "?" key is too much. EDIT: Same for the CapsLock key.
Search found 2629 matches
- Mon Jan 05, 2009 5:40 pm
- Forum: Map Vault
- Topic: I_H8_U_M8's Blood Lust Arena
- Replies: 17
- Views: 18198
- Sat Jan 03, 2009 1:15 pm
- Forum: HELP
- Topic: walkable walls possible?
- Replies: 5
- Views: 7007
Re: walkable walls possible?
No, pathing maps must be TGA. Files inside maps are compressed anyway.
- Fri Jan 02, 2009 2:27 pm
- Forum: Off Topic
- Topic: Image manipulation
- Replies: 11
- Views: 68507
Re: Image manipulation
The Text tool is your friend
- Fri Jan 02, 2009 2:23 pm
- Forum: HELP
- Topic: walkable walls possible?
- Replies: 5
- Views: 7007
Re: walkable walls possible?
lol you think i am a really big noob dont u "its called Gmax..." <chuckels> NOOB! i know what gmax is ok? i know how to model to! I'm sorry. I drew that assumption from this sentence: and i would also want to know how to make the stairs found there... Turns out I was wrong. Sorry again. it it possi...
- Fri Jan 02, 2009 7:59 am
- Forum: Off Topic
- Topic: Image manipulation
- Replies: 11
- Views: 68507
Re: Image manipulation
The fonts used on my forum are "Lucida Grande", Verdana, "Trebuchet MS", Helvetica, Arial, and "Sans-Serif".
I work in Photoshop.
I work in Photoshop.
- Fri Jan 02, 2009 7:57 am
- Forum: Off Topic
- Topic: Where is the topic about trojan horses?
- Replies: 1
- Views: 4192
Re: Where is the topic about trojan horses?
It's been deleted and there is no backup.
- Thu Jan 01, 2009 11:30 pm
- Forum: Off Topic
- Topic: Image manipulation
- Replies: 11
- Views: 68507
Re: Image manipulation
I'll give it a shot: (You should get an avatar.)
- Thu Jan 01, 2009 1:31 pm
- Forum: HELP
- Topic: Sliding trigger
- Replies: 9
- Views: 12397
Re: Sliding trigger
No problem. Glad I could help.
- Thu Jan 01, 2009 2:37 am
- Forum: HELP
- Topic: walkable walls possible?
- Replies: 5
- Views: 7007
Re: walkable walls possible?
It must be a doodad to work properly, because units can't have pathing heights. (Doodads can be walked on . Units can only be walked through .) That stair was made in gmax, the process is called "Modelling". Takes a while to learn, boxy shapes are easy, start with cubes and prisms. And read a tutori...
- Wed Dec 31, 2008 11:28 pm
- Forum: HELP
- Topic: Sliding trigger
- Replies: 9
- Views: 12397
Re: Sliding trigger
Hi, I think you don't need that system described above. Because you can do it without making any changes to the JASS code. It's called: t_all Trigger - Turn off Steer <gen> and t_all Trigger - Turn on Steer <gen> . You Turn steering off when the heroes lose their skates and turn it on again when the...