Search found 82 matches
- Sat Sep 05, 2009 3:33 am
- Forum: 3ICE's Sliding System for RoC
- Topic: Memory Leak Check for 3ICE
- Replies: 11
- Views: 18919
Re: Memory Leak Check for 3ICE
would'nt it be better if you use For Each Integer A/B? Booster Events Conditions (GetUnitFlyHeight(GetTriggerUnit())<1) ((Triggering unit) is in H) Equal to (==) True Actions For Each Integer A 1 to 3, do Actions Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (...
- Thu Aug 27, 2009 12:20 am
- Forum: HELP
- Topic: Map Convertion
- Replies: 22
- Views: 26705
Re: Map Convertion
you could try this:
click Save as and type .w3m after your map name
click Save as and type .w3m after your map name
- Mon Aug 24, 2009 4:03 am
- Forum: HELP
- Topic: Charge Channel Spell
- Replies: 0
- Views: 3223
Charge Channel Spell
I'm making a new map, one of the skills is based on Dota Ezalor's 1st skill, I based it off with Channel and have 2 triggers Holy Strike - Channel 1st skill Last [3, 5, 7, 9, 11] seconds to channel every second channeled increases damage by 100 or every half-second channeled increases damage by 50 s...
- Wed Aug 19, 2009 3:52 am
- Forum: 3ICE's Sliding System for RoC
- Topic: "No turning ice" problem
- Replies: 49
- Views: 51891
Re: "No turning ice" problem
You could think another way for the increased movement speed when ordered to move to a target point If 3ICE would be able to make: Sliding without being ordered to move will keep decreasing the slide speed to 0 when ordered will start accelerating until a maximum speed remembered when 3ICE said that...
- Tue Aug 18, 2009 3:11 am
- Forum: 3ICE's Sliding System for RoC
- Topic: "No turning ice" problem
- Replies: 49
- Views: 51891
Re: "No turning ice" problem
um.......that version of slide and die is about 1 year ago........ i've lost that open-able version so I will have to create another one. I don't really know how to use JASS, I understand simple JASS, but I don't get how to type them out. I can make another version of booster based on 3ICE's variabl...
- Sat Aug 15, 2009 12:27 pm
- Forum: 3ICE's Sliding System for RoC
- Topic: "No turning ice" problem
- Replies: 49
- Views: 51891
Re: "No turning ice" problem
manstie, i fixed it......gawd.....it's just too easy..........no offence...although i might not be better than you, but it sure is good to know something...... i'm remaking my slide and die map, i'm gonna add manstie (or mine) jumpers, to it, and i'm putting ALL of the 3ice community member's name i...
- Tue Aug 11, 2009 6:33 am
- Forum: 3ICE's Sliding System for RoC
- Topic: "No turning ice" problem
- Replies: 49
- Views: 51891
Re: "No turning ice" problem
500 rate, does it mean by 500 per second? lol, or 500% per second
p.s. am i really that stupid?
p.s. am i really that stupid?
- Sun Aug 09, 2009 4:03 am
- Forum: 3ICE's Sliding System for RoC
- Topic: "No turning ice" problem
- Replies: 49
- Views: 51891
Re: "No turning ice" problem
If it can't work, try to do the other way around from: Events Unit - A unit comes within range of PlayerUnits[1] Conditions (Unit-type of (Triggering unit)) Equal to (==) Jumper Actions Animation - Change PlayerUnits[1] flying height to 350.00 at 500.00 Wait 0.90 seconds Animation - Change PlayerUni...
- Fri Jul 17, 2009 10:48 am
- Forum: 3ICE's Sliding System for RoC
- Topic: "No turning ice" problem
- Replies: 49
- Views: 51891
Re: "No turning ice" problem
I thought in one of the triggers, it said: "Disable this trigger to turn off Steering." Wouldn't it be better if you just make ALL the ice un-steerable? I didn't try editing any of the triggers, but if 3Ice's system's steering is based on the unit's turn speed, I might have found a solution, in GUI,...
- Sat Jun 13, 2009 1:22 am
- Forum: Map Vault
- Topic: Desert Survival v1.2
- Replies: 6
- Views: 8922
Re: Desert Survival
Yep, it's me.... Des-tuc-able
Thanks 3Ice, now it works....anything else I could add as items into the map?
Thanks 3Ice, now it works....anything else I could add as items into the map?