How about checking "Modify Map Bounds" in the Scenario - Map Size... dialog?
Couldn't be more obvious.
Search found 2630 matches
- Tue Jun 16, 2009 5:17 pm
- Forum: HELP
- Topic: How to change the map size?
- Replies: 7
- Views: 7588
- Mon Jun 15, 2009 4:31 pm
- Forum: 3ICE's Sliding System for RoC
- Topic: Will this system work with the new coming soon patch?
- Replies: 11
- Views: 20480
Re: Will this system work with the new coming soon patch?
You heard it wrong.
I don't use the return bug, it is slow and it's an ugly hack.Blizzard wrote:Please note that these changes apply to only a small set of custom map developers, and most Warcraft 3 custom maps remain unaffected.
- Sun Jun 14, 2009 6:26 am
- Forum: Map Vault
- Topic: Desert Survival v1.2
- Replies: 6
- Views: 9399
Re: Desert Survival v1.1
Umm... What?samtre wrote:Yep, it's me.... Des-tuc-able
"Destructible"is the correct way of spelling it. Destucable is wrong on many levels.
Maybe it helps if you see it in a sentence: It can be destroyed, so it is destructible.
- Sun Jun 14, 2009 6:08 am
- Forum: HELP
- Topic: Sacrifice unit generated?
- Replies: 5
- Views: 7475
Re: Sacrifice unit generated?
So... did you figure it out yet or do you still need help?
I can make you a demo map if you want.
I can make you a demo map if you want.
- Sat Jun 13, 2009 12:26 pm
- Forum: HELP
- Topic: Sacrifice unit generated?
- Replies: 5
- Views: 7475
Re: Sacrifice unit generated?
So check the unit type of (Event Response - Training Unit)?
- Sat Jun 13, 2009 10:34 am
- Forum: HELP
- Topic: Sacrifice unit generated?
- Replies: 5
- Views: 7475
Re: Sacrifice unit generated?
Make a trigger?
Event - Shade enters the map
Action - Replace it with whatever you need.
Event - Shade enters the map
Action - Replace it with whatever you need.
- Thu Jun 11, 2009 11:45 pm
- Forum: Map Vault
- Topic: Desert Survival v1.2
- Replies: 6
- Views: 9399
Re: Desert Survival
Wow, that is a very serious limitation.
However I managed to get my forest to drop sticks properly.
Testing was perfect: I cut down 500 trees randomly (with triggers of course), and then a call to CountSticks() returned 500.
Here is how to do it:
However I managed to get my forest to drop sticks properly.
Testing was perfect: I cut down 500 trees randomly (with triggers of course), and then a call to CountSticks() returned 500.
Here is how to do it:
- Thu Jun 11, 2009 3:41 pm
- Forum: HELP
- Topic: Camera command Issue
- Replies: 13
- Views: 17046
Re: Camera command Issue
No comment...
- Thu Jun 11, 2009 3:17 pm
- Forum: 3ICE's Sliding System for RoC
- Topic: 5 kinds of ice, my triggers are ineffective.
- Replies: 1
- Views: 5688
Re: 5 kinds of ice, my triggers are ineffective.
About your 2nd problem: Solution is simple, one of the basic mazing triggers. Event: Unit leaves <Guard Region> Action: Send unit to <random point in Guard region> It must have been hard to get it to work like that without knowing JASS. Grats. I'm checking your 5 kinds of ice now... EDIT After exami...
- Thu Jun 11, 2009 2:27 pm
- Forum: Map Vault
- Topic: Desert Survival v1.2
- Replies: 6
- Views: 9399
Re: Desert Survival
Nice map! But this is very bad practice: http://img194.imageshack.us/img194/7781/badpractice.jpg Please use a trigger instead. (Event: Any tree dies. Action create a stick.) EDIT: I uploaded the JASS code behind your trees so you can see for yourself how much spam they create. (Your computer might n...