Search found 2629 matches
- Sat Jan 24, 2009 3:01 am
- Forum: 3ICE's Sliding System for RoC
- Topic: Reverse ice
- Replies: 21
- Views: 34720
Re: Reverse ice
There is no better way to explain it. Speed is a positive number that determines your hero's sliding speed in a pixels/second manner. If you set it to 4, the hero will move forward 4 pixels every second. If you set it to 2, the hero will move forward 2 pixels every second. If you set it to 1, the he...
- Thu Jan 22, 2009 10:34 pm
- Forum: 3ICE's Sliding System for RoC
- Topic: Reverse ice
- Replies: 21
- Views: 34720
Re: Reverse ice
If you put -4.00 you wouldn't be able to step on ice because it would "kick you back" by 4 pixels instantly. → You messed up somewhere, so try to find it!
- Wed Jan 21, 2009 11:22 am
- Forum: HELP
- Topic: Please need help with unit animations in the cinematic
- Replies: 1
- Views: 3327
Re: Please need help with unit animations in the cinematic
Hi, You asked how to play a specific unit animation during game cinematics, so here is the answer: Use the "Animation - Play Unit Animation" action, like so: t_ani Animation - Play Paladin 0000 <gen>'s Walk animation The animations usually play forever, so use the "Animation - Reset Unit Animation" ...
- Tue Jan 20, 2009 7:52 pm
- Forum: 3ICE's Sliding System for RoC
- Topic: Reverse ice
- Replies: 21
- Views: 34720
Re: Reverse ice
* Moved to 3ICE's Sliding System for RoC *
If you are already using my sliding system, reversing ice is as simple as Set Speed = -4.00.
Fast reverse is: Set Speed = -6.00 or Set Speed = -8.00.
If you are not, then it's time to switch (What system were you using before?)
If you are already using my sliding system, reversing ice is as simple as Set Speed = -4.00.
Fast reverse is: Set Speed = -6.00 or Set Speed = -8.00.
If you are not, then it's time to switch (What system were you using before?)
- Sun Jan 18, 2009 11:02 am
- Forum: Off Topic
- Topic: ImageCount
- Replies: 112
- Views: 162752
Re: ImageCount
http://tbn0.google.com/images?q=tbn:1zrMlNENJ_rsSM:http://farm1.static.flickr.com/129/419427159_62a1914817.jpg%3Fv%3D0 http://tbn1.google.com/images?q=tbn:_3CRMV76GuYrXM:http://www.rockofages.uk.com/stock/6628.jpg -44 I googled "4four" for interesting images → showed me a naked grandma. Ouch! (Beca...
- Fri Jan 16, 2009 3:35 pm
- Forum: Off Topic
- Topic: ImageCount
- Replies: 112
- Views: 162752
- Fri Jan 16, 2009 3:30 pm
- Forum: HELP
- Topic: Abillity Help
- Replies: 4
- Views: 5940
Re: Abillity Help
Yeah I can do it too.
But it only works for people who have TFT and play RoC... (That's rare.)
But it only works for people who have TFT and play RoC... (That's rare.)
- Thu Jan 15, 2009 3:52 pm
- Forum: 3ICE's Sliding System for RoC
- Topic: 4 kinds of ice?
- Replies: 11
- Views: 21668
Re: 4 kinds of ice?
Revert your modifications and change: call SetUnitFacing(u,57.295828*Atan2(GetLocationY(p)-y,GetLocationX(p)-x)) to call SetUnitFacing(u,57.295828*Atan2(GetLocationY(p)-y,GetLocationX(p)-x)+180) and change: call SetUnitFacing(u,57.295828*Atan2(b-y,a-x)) to call SetUnitFacing(u,57.295828*Atan2(b-y,a-...
- Thu Jan 15, 2009 2:39 pm
- Forum: 3ICE's Sliding System for RoC
- Topic: 4 kinds of ice?
- Replies: 11
- Views: 21668
Re: 4 kinds of ice?
Sure: Set Speed = -4.00
Do it while players are on ice or they won't be able to start sliding. (Or spawn them ON the ice to start with.)
Do it while players are on ice or they won't be able to start sliding. (Or spawn them ON the ice to start with.)
- Thu Jan 15, 2009 2:24 am
- Forum: HELP
- Topic: Abillity Help
- Replies: 4
- Views: 5940
Re: Abillity Help
I have been experimenting with this, and the answer is no. As an ability, you cannot. But Locust is really just three things: t_uni Unit - Turn Pathing off for (unit) t_uni Unit - Make (Unit) Invulnerable t_uni Unit - Set Collision Size to 0.00 for (unit) Plus a fourth thing: unselectableness. But d...