Search found 39 matches
- Thu Mar 24, 2011 3:26 pm
- Forum: Map Vault
- Topic: Champion Maze XXL
- Replies: 5
- Views: 16486
Re: Champion Maze XXL
What i don't understand here is that, he adds locust then removes straight away in one trigger, The point in that is?
- Thu Mar 24, 2011 3:20 pm
- Forum: HELP
- Topic: Loading screen progress
- Replies: 5
- Views: 6455
Re: Loading screen progress
i mean, when u have the default loading screen selected, you can see the players can't you? i want to know if you can make it so that you see their progress, loading i mean
- Thu Mar 24, 2011 2:05 pm
- Forum: HELP
- Topic: Loading screen progress
- Replies: 5
- Views: 6455
Loading screen progress
3ICE, i've been wondering about the loading screen and i've come to the conclusion.. How to make the loading screen when it has like the players showing their current loading, to see if they are done or not..
If you know, post pleasssse !
If you know, post pleasssse !
- Wed Mar 23, 2011 2:09 pm
- Forum: HELP
- Topic: "sliding" (wisp whirl) unit from point to point
- Replies: 11
- Views: 10284
Re: "sliding" (wisp whirl) unit from point to point
I didn't see your post, sorry. If I did, I would of used it. Thanks anyways
- Wed Mar 23, 2011 1:54 pm
- Forum: HELP
- Topic: "sliding" (wisp whirl) unit from point to point
- Replies: 11
- Views: 10284
Re: "sliding" (wisp whirl) unit from point to point
helpme1.png helpme2.png helpme3.png helpme4.png helpme5.png ive been trying to make a wisp whirl were the hero enters a region and it spins him 180 degrees to another region were it turns off this trigger however ive come into alot of problems with this. does anybody have a way for me to do this in...
- Sat Mar 19, 2011 2:59 pm
- Forum: HELP
- Topic: How to change the map size?
- Replies: 7
- Views: 7565
Re: How to change the map size?
Sorry but this just made me laugh my arse off.3ICE wrote:Please pay attention.3ICE wrote:How about checking "Modify Map Bounds" in the Scenario - Map Size... dialog?
Couldn't be more obvious.
- Sat Mar 19, 2011 2:52 pm
- Forum: HELP
- Topic: My Jumpers are problematic
- Replies: 14
- Views: 13683
Re: My Jumpers are problematic
I didn't take notice of that. Just wanted to help just like you do. (sometimes)3ICE wrote:This problem was solved over a year ago.
- Sat Mar 19, 2011 2:48 pm
- Forum: HELP
- Topic: making Lives in maze
- Replies: 12
- Views: 13606
Re: making Lives in maze
This is what i created in my spare time,OxyContin wrote:how do u make lives and detect when heros are all dead to revive and - a live
If anyone uses this, please give credit to me in your map!
Reply if this doesn't help.
- Sat Mar 19, 2011 2:44 pm
- Forum: HELP
- Topic: Leaving Trigger
- Replies: 3
- Views: 4669
Re: Leaving Trigger
Leaving trigger without using loads of events.
Post a reply if this doesn't work.
Post a reply if this doesn't work.
- Sat Mar 19, 2011 2:36 pm
- Forum: HELP
- Topic: My Jumpers are problematic
- Replies: 14
- Views: 13683
Re: My Jumpers are problematic
WHY use that many flying height changes!?!?!
use the attachment provided for better results.
any errors? reply back to me
use the attachment provided for better results.
any errors? reply back to me