Search found 30 matches

by ikillforeyou
Mon Mar 30, 2009 5:40 pm
Forum: HELP
Topic: Ranged item trigger/ability
Replies: 3
Views: 4623

Ranged item trigger/ability

Hi, i've been recently working on a bow item.. this is what i have so far i have an attachment (unimportant) i have a trigger for the attachment (also unimportant) And i have a bow item What i want is to have the orb of fire fire spell thingy that can attack ground aswell, is there a possible way to...
by ikillforeyou
Wed Feb 11, 2009 1:57 pm
Forum: HELP
Topic: Loading Screen Animations
Replies: 3
Views: 5274

Loading Screen Animations

Hey everyone. I have recently found a tutorial on how to make animated loading screens... but i am wondering how would you pur the little progress bar inside the melee loading screen inside of your map. Also, is there a way to remove the press any key to continue? Thanks.
by ikillforeyou
Sat Jan 31, 2009 11:12 pm
Forum: HELP
Topic: what the heck is a .bak file?
Replies: 1
Views: 3421

what the heck is a .bak file?

hi there, i am a map maker and when i open any maps i find a very annoying .bak file with some maps. these files are very large (1/4 bigger) and i dont know what they do. Also, can i delete them? will it cause the map harm? anything at all? thanks.
by ikillforeyou
Fri Jan 02, 2009 7:44 pm
Forum: HELP
Topic: walkable walls possible?
Replies: 5
Views: 6930

Re: walkable walls possible?

k thanks! <i found the problem with my pathing map> it was that i had it on some wiered setting that changed the hue so it was a different shade of what ever color i wanted thanks again! oh and can you use blp's as pathing maps?
by ikillforeyou
Fri Jan 02, 2009 1:36 pm
Forum: HELP
Topic: walkable walls possible?
Replies: 5
Views: 6930

Re: walkable walls possible?

lol you think i am a really big noob dont u "its called Gmax..." <chuckels> NOOB!
i know what gmax is ok? i know how to model to!
by ikillforeyou
Wed Dec 31, 2008 3:01 pm
Forum: HELP
Topic: walkable walls possible?
Replies: 5
Views: 6930

walkable walls possible?

it it possible to make walkable walls? as in i have found a map on warcraft 3 campaigns here: http://www.wc3campaigns.net/showthread.php?t=88389 and i want to make a wall thats a unit not a doodad that does that same thing is it possible? and i would also want to know how to make the stairs found th...
by ikillforeyou
Mon Dec 29, 2008 3:36 pm
Forum: HELP
Topic: modeling prob any help?
Replies: 2
Views: 4510

Re: modeling prob any help?

Do what the error message tells you. It needs a closing curly bracket, so give it one! ...0,0,0,0,0,0,0 to ...0,0,0,0,0,0,0} Also, experience tells me you have a misplaced tab. what? where, like where would i put the braket? now i am getting a new prob < i figured out where to put the braket> its E...
by ikillforeyou
Mon Dec 29, 2008 2:51 pm
Forum: HELP
Topic: modeling prob any help?
Replies: 2
Views: 4510

modeling prob any help?

hi, i have recently started modeling and i have a problem with my nuke silo that i just made. when i try to convert my .mdl to a .mdx using mdlx converter i get a wiered error that reads: C:Documents and Settings\soandso\Missile silo.mdl: Line 1860: Expected a closing }. and i have gone to line 1860...
by ikillforeyou
Sat Nov 22, 2008 7:44 pm
Forum: HELP
Topic: Help about jass hostfinder
Replies: 3
Views: 4910

Re: Help about jass hostfinder

3ICE wrote:Addt_all Trigger - Add to (This trigger) the event (Player - Host leaves the game)after the ownership changing.
i know but what's all the trigger? like shouldn't i have to do the whole store integer thing again?
by ikillforeyou
Sat Nov 22, 2008 4:17 pm
Forum: HELP
Topic: Help about jass hostfinder
Replies: 3
Views: 4910

Help about jass hostfinder

ok so. i've found a script that finds the host and stores it onto a variable. : function GetHost takes nothing returns nothing local gamecache g = InitGameCache("Map.w3v") call StoreInteger ( g, "Map", "Host", GetPlayerId(GetLocalPlayer ())+1) call TriggerSyncStart () call SyncStoredInteger ( g, "Ma...