Search found 44 matches

by FaMoUs
Sat Apr 07, 2012 3:34 pm
Forum: 3ICE's Sliding System for RoC
Topic: Speed diffrence on this functions?
Replies: 12
Views: 20531

Re: Speed diffrence on this functions?

Here I edit your slide system and added the 100 demon hunters. Test it. My computer can't handle 100 demon hunters sliding with out my fps dropping since I got a Pentium 4 CPU 2.93GHz with 2.50 GB of RAM.
by FaMoUs
Sat Apr 07, 2012 2:34 pm
Forum: 3ICE's Sliding System for RoC
Topic: Speed diffrence on this functions?
Replies: 12
Views: 20531

Re: Speed diffrence on this functions?

Yea I saw. With SetUnitPosition it feels like the steering has improve. Might be my mind tricking me but yes hardly noticeable but i think it did.

-Edit
You Should remove call IssueImmediateOrder(u,"stop") from the first code on my first post since editing is locked in post 1.
by FaMoUs
Sat Apr 07, 2012 2:27 pm
Forum: 3ICE's Sliding System for RoC
Topic: Speed diffrence on this functions?
Replies: 12
Views: 20531

Re: Speed diffrence on this functions?

Don't actually need IssueImmediateOrder. Already test it. We on 1.26 right now so I'm guessing they re-added it.
by FaMoUs
Sat Apr 07, 2012 1:00 am
Forum: 3ICE's Sliding System for RoC
Topic: Speed diffrence on this functions?
Replies: 12
Views: 20531

Speed diffrence on this functions?

Wouldn't this be faster call SetUnitPosition(u,x+Speed[i]*Cos(Deg2Rad(GetUnitFacing(u))), y+Speed[i]*Sin(Deg2Rad(GetUnitFacing(u)))) than calling this 3? call SetUnitX(u,x+Speed[i]*Cos(Deg2Rad(GetUnitFacing(u)))) call SetUnitY(u,y+Speed[i]*Sin(Deg2Rad(GetUnitFacing(u)))) call IssueImmediateOrder(u,"...
by FaMoUs
Wed Apr 04, 2012 3:56 pm
Forum: Map Vault
Topic: Maze of PPF 2
Replies: 10
Views: 21440

Re: Maze of PPF 2

Well it wouldn't take much of my time since I was just gonna put GetRectCenterX and y... and just pan the center of the region checkpoint. But right now does not seem that I need to make a new version anyways.
by FaMoUs
Wed Apr 04, 2012 4:54 am
Forum: Map Vault
Topic: Maze of PPF 2
Replies: 10
Views: 21440

Re: Maze of PPF 2

I was actually gonna remake that pan cam but totally forgot about it. I'll be probably be fixing it anyway if I make another version.
Anyways good night heading to bed.
by FaMoUs
Wed Apr 04, 2012 4:43 am
Forum: Map Vault
Topic: Maze of PPF 2
Replies: 10
Views: 21440

Re: Maze of PPF 2

Alright, I was just confuse about the locationX i was wondering were that came from.
by FaMoUs
Wed Apr 04, 2012 4:40 am
Forum: Map Vault
Topic: Maze of PPF 2
Replies: 10
Views: 21440

Re: Maze of PPF 2

Okay, Anyways about the example I said is that what you meant? And about the terrain kill actually my friend suggested for me to use terrain kill because its more adjustable then Regions and so we can finish the map faster as well.
by FaMoUs
Wed Apr 04, 2012 4:06 am
Forum: Map Vault
Topic: Maze of PPF 2
Replies: 10
Views: 21440

Re: Maze of PPF 2

local real x = GetUnitX(u) local real y = GetUnitY(u) local real a = GetOrderPointX() local real b = GetOrderPointY() if Ice[i] == true and IsUnitInGroup(u, Heroes) then call SetUnitFacing(u,Rad2Deg(Atan2(b-y,a-x))) endif For example... do you mean instead of using b a and x y to just put the insid...
by FaMoUs
Tue Apr 03, 2012 1:47 pm
Forum: Map Vault
Topic: Maze of PPF 2
Replies: 10
Views: 21440

Maze of PPF 2

Finally finish the new slide map that people were asking for. Should be the hardest slide map out. Let me know if you find any bugs.