it it possible to make walkable walls? as in i have found a map on warcraft 3 campaigns here:http://www.wc3campaigns.net/showthread.php?t=88389 and i want to make a wall thats a unit not a doodad that does that same thing is it possible?
and i would also want to know how to make the stairs found there...
on another note...
i dont understand pathing maps i have tried making one and it didn't work... it was the right dimentions but it was a gate and when open still was not walkable... any help on either of these questions gimme a wisp!
walkable walls possible?
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Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.
Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.
Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.
Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)
- 3ICE
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Re: walkable walls possible?
It must be a doodad to work properly, because units can't have pathing heights.
(Doodads can be walked on. Units can only be walked through.)
That stair was made in gmax, the process is called "Modelling". Takes a while to learn, boxy shapes are easy, start with cubes and prisms.
And read a tutorial on pathing maps.
(Doodads can be walked on. Units can only be walked through.)
That stair was made in gmax, the process is called "Modelling". Takes a while to learn, boxy shapes are easy, start with cubes and prisms.
And read a tutorial on pathing maps.
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Re: walkable walls possible?
lol you think i am a really big noob dont u "its called Gmax..." <chuckels> NOOB!
i know what gmax is ok? i know how to model to!
i know what gmax is ok? i know how to model to!
- 3ICE
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Re: walkable walls possible?
I'm sorry. I drew that assumption from this sentence:ikillforeyou wrote:lol you think i am a really big noob dont u "its called Gmax..." <chuckels> NOOB!
i know what gmax is ok? i know how to model to!
Turns out I was wrong. Sorry again.ikillforeyou wrote:and i would also want to know how to make the stairs found there...
3ICE wrote:Yes, it is.ikillforeyou wrote:it it possible to make walkable walls?
3ICE wrote:No, it isn't.ikillforeyou wrote:wall thats a unit not a doodad that does that same thing is it possible?
3ICE wrote:Export the model from the map, look at it in gmax.ikillforeyou wrote:how to make the stairs found there...
--3ICE3ICE wrote:The TGA must not be compressed, and the encoding should be 24bit.ikillforeyou wrote:i dont understand pathing maps i have tried making one and it didn't work...
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Re: walkable walls possible?
k thanks! <i found the problem with my pathing map> it was that i had it on some wiered setting that changed the hue so it was a different shade of what ever color i wanted thanks again! oh and can you use blp's as pathing maps?
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