Sliding trigger

Do you need World Editor help? Ask here!
Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.

Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.

Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.

Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)

Sliding trigger

New postby Legit on Wed Dec 31, 2008 3:49 pm

Q: Can I force players to buy a pair of IceSkates before they could steer?
A: No, but let me know if you really need this feature and I'll make you a customized system.
Go to http://www.3ice.hu/u/help and create a new topic

I need a customized system with that ice skate trigger. But not buying ice skate trigger. I want it just like the "Pe3" skate iteam trigger. Please and thank you.
Legit
 
Posts: 22
Joined: Wed Dec 31, 2008 3:38 pm

Re: Sliding trigger

New postby 3ICE on Wed Dec 31, 2008 11:28 pm

Hi,

I think you don't need that system described above. Because you can do it without making any changes to the JASS code.
It's called: t_all Trigger - Turn off Steer <gen> and t_all Trigger - Turn on Steer <gen>.
You Turn steering off when the heroes lose their skates and turn it on again when they acquire new skates. (Trigger should be initially off or turned off at map init if heroes start the game without ice skates.)

Unless your mazers can actively pick up and drop skates at their own will, you don't need a customized system. I have never seen a maze before that allowed heroes to drop skates so I am 99% sure that you don't need a customized system for this.

--3ICE

p.s.: But let me know if you really do. (And give me a good reason why heroes should be able to drop their skates.)
ImageImageImageImageImage
Image
ImageImage
User avatar
3ICE
Admin
 
Posts: 2359
Joined: Sat Mar 01, 2008 11:34 pm
Location: Hungary
Realm: US East
Account: 3ICE
Clan: 3ICE

Re: Sliding trigger

New postby Legit on Thu Jan 01, 2009 1:27 pm

Oh yea i did what u said and it work,Ty man.
Legit
 
Posts: 22
Joined: Wed Dec 31, 2008 3:38 pm

Re: Sliding trigger

New postby 3ICE on Thu Jan 01, 2009 1:31 pm

No problem. Glad I could help.
ImageImageImageImageImage
Image
ImageImage
User avatar
3ICE
Admin
 
Posts: 2359
Joined: Sat Mar 01, 2008 11:34 pm
Location: Hungary
Realm: US East
Account: 3ICE
Clan: 3ICE

Re: Sliding trigger

New postby Legit on Tue Jan 06, 2009 8:32 pm

Hey i was wondering if u can help me with making the sliding unit stop only on dead regions not terrain kill. I can take of the terrain kill but i don't want the unit stop sliding once it hits the snow because i make loose dead regions and it stops before it dies.
Legit
 
Posts: 22
Joined: Wed Dec 31, 2008 3:38 pm

Re: Sliding trigger

New postby 3ICE on Wed Jan 07, 2009 4:07 am

Use doodads to mark the edges instead of different terrain. Units will slide while they are on ice and stop once they hit a different terrain.
It would hog a lot of resources (CPU power) to do the way you'd like it. And lag is bad.

EDIT: So you want units to keep sliding for a second after they leave ice? This would require a completely new sliding system! (With boolean arrays...) I'll have free time in February. This boolean array idea is quite cool, so I'm definitely writing it.

EDIT2: This is how I'd mark the boundaries of sliding:
LillyPads_KillRegions_UnitKeepsSlidingForOneSecond.jpg
LillyPads_KillRegions_UnitKeepsSlidingForOneSecond.jpg (78.96 KiB) Viewed 4576 times
Last edited by 3ICE on Wed Jan 07, 2009 4:07 am, edited 1 time in total.
ImageImageImageImageImage
Image
ImageImage
User avatar
3ICE
Admin
 
Posts: 2359
Joined: Sat Mar 01, 2008 11:34 pm
Location: Hungary
Realm: US East
Account: 3ICE
Clan: 3ICE

Re: Sliding trigger

New postby Legit on Wed Jan 07, 2009 6:34 pm

I guess ill wait for that system. For now ill use terrain kill.
Legit
 
Posts: 22
Joined: Wed Dec 31, 2008 3:38 pm

Re: Sliding trigger

New postby Thurst4blood on Fri May 21, 2010 7:07 pm

You could use my Skate system, in either GUI or JASS.
PS: Jass would be better.

GUI Version:

Event - Unit - A unit Is issued an order targeting a point

Condition - NONE

Actions - Set ANTILEAKpoint1 = (Target point of issued order)
Unit - Make (Triggering unit) face ANTILEAKpoint1 over 0.01(You can use 0.02 or 0.00) seconds
Custom script: call RemoveLocation (udg_ANTILEAKpoint1)

Now for the JASS version.

Jass Version:

Edited by 3ICE: Jass version removed, we all know how to convert a GUI trigger into JASS. No thanks.

Tell me if you like my skate trigger.
Last edited by 3ICE on Fri May 21, 2010 7:13 pm, edited 1 time in total.
Reason: rm useless part
Thurst4blood
 
Posts: 39
Joined: Fri May 21, 2010 6:50 pm
Account: Thurst4blood

Re: Sliding trigger

New postby 3ICE on Fri May 21, 2010 7:12 pm

I don't like it. And what makes you think converting a GUI trigger into JASS makes it any better?
ImageImageImageImageImage
Image
ImageImage
User avatar
3ICE
Admin
 
Posts: 2359
Joined: Sat Mar 01, 2008 11:34 pm
Location: Hungary
Realm: US East
Account: 3ICE
Clan: 3ICE

Re: Sliding trigger

New postby Thurst4blood on Sat May 22, 2010 7:09 pm

Thanks 3ICE for the really nice comment :D

Hopefully people will understand that my trigger doesn't and hopefully will never leak or lag.

PS: Unless of course they edit it and do something completely idiotic. :lol: :lol: :lol:
Thurst4blood
 
Posts: 39
Joined: Fri May 21, 2010 6:50 pm
Account: Thurst4blood


Return to HELP



Who is online

Users browsing this forum: No registered users and 23 guests

cron