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TD tower...
Posted: Tue Jan 13, 2009 4:22 pm
by TDrocks190249
im trying to make a td and im having problems makin custom towers for ex i wanted to make a scout tower attack but it doesnt work.
i already set the attack and went to stat and placed it to attack with attack 1 and all that i even went to guard tower and looked to see if there are any differences between the two towers but all the attributes r the same but the scout tower still wont attack... help plz?
Re: TD tower...
Posted: Tue Jan 13, 2009 9:35 pm
by 3ICE
TDrocks190249 wrote:i wanted to make a scout tower attack but it doesnt work.
You should create custom units. (Based off of Guard Tower.)
Recheck the following fields:
Combat - Acquisition Range (700)
If the unit can't acquire anything (0 range), it will not fight.
Combat Attack 1 - Cooldown Time (0.90)
0.00 cooldown is really fast.
Combat Attack 1 - Damage Base (22)
Needed for calculating the damage.
Combat Attack 1 - Damage Number of Dice (1)
Needed for calculating the damage.
Combat Attack 1 - Damage Sides per Die (5)
Needed for calculating the damage.
Combat Attack 1 - Projectile Art (Abilities\Weapons\GuardTowerMissile\GuardTowerMissile.mdl)
Without a projectile, the tower will have no sound when attacking, nor any visual feedback about who took the damage.
Combat Attack 1 - Projectile Speed (1800)
A projectile speed of 0 means instant hit.
Combat Attack 1 - Range (700)
Even melee range needs to be greater than 0.
Combat Attack 1 - Targets Allowed (Ground, Structure, Debris, Air, Item, Ward)
Without any legal targets, there will be nothing to shoot at.
Combat Attack 1 - Weapon Type (Missile)
If set to none, the unit will not attack.
Combat - Attacks Enabled (Attack 1 Only)
If set to none, the unit will not attack.
And if it still doesn't work, set
Combat Attack 1 - Maximum Number of Targets to (1)
This is only used for Huntresses' Bouncing Glaives.
I even made you a map:
Re: TD tower...
Posted: Wed Jan 14, 2009 5:06 pm
by TDrocks190249
ur map didnt work but thanks
but i also need to make a box for lives
also how can i make it wait for wave to end to send next ones?
and how can i make monsters give money per kill... i went to bounty and set base and then the 2 roll things still didnt work.
P.S i have warcraft 3 reign of chaos map editor
Re: TD tower...
Posted: Wed Jan 14, 2009 5:11 pm
by 3ICE
Read:
http://world-editor-tutorials.thehelper.net/towerdef.php#tdmark1
EDIT: My map does work, I tested it again just to make sure. I guess you did something wrong.
EDIT2:
3ICE wrote:TDrocks190249 wrote:box for lives
Leaderboard. Add a player and update it's value every time he loses a life.
TDrocks190249 wrote:wait for wave to end to send next
Player property event. Brown's Food used becomes equal to 0.
TDrocks190249 wrote:monsters give money
Player - Set Flag. Set the Gives Bounty flag to true for brown.
TDrocks190249 wrote:i have warcraft 3 reign of chaos map editor
Get TFT. It comes with an upgraded World Editor. Blizzard added a lot of new things to it like spell editing, hundreds of new units, easier trigger syntax for ifs, unit groups, loops, etc.