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Re: Map Convertion

Posted: Thu Aug 27, 2009 7:06 pm
by 3ICE
Releasing it on TFT is a good idea.

Last time I checked there were 1,000 RoC players online against 100,000 TFT (players online).

Re: Map Convertion

Posted: Sun Aug 30, 2009 9:23 am
by manstie
What? Your maps have TFT features? Yet they are .w3m? You hacking hacker you... that's just impossible. I know a way to turn If multiple functions to RoC compatible; just convert to jass. Lol.
I WANT TO KNOW YOUR TUTORIAL!

Bags being the person that Daniel hands down all his work to!

Re: Map Convertion

Posted: Sun Aug 30, 2009 9:29 am
by 3ICE
Have fun waiting for the ever-procrastinating 3ICE :)

Re: Map Convertion

Posted: Sun Aug 30, 2009 9:45 am
by manstie
I don't think that makes sense matching of what I read from wikipedia of the definition of procrastinating.

Re: Map Convertion

Posted: Sun Aug 30, 2009 10:00 am
by 3ICE
Procrastination means that I keep telling myself "I'll do it tomorrow." and never get it done.

EDIT:
From wiki wrote:Procrastination is a behavior which is characterized by the deferment of actions or tasks to a later time.
The rest of the article is just pshycological babble. :)

Re: Map Convertion

Posted: Sun Aug 30, 2009 10:01 am
by manstie
I do that all the time! *high five*

Re: Map Convertion

Posted: Fri Nov 06, 2009 10:44 pm
by L0K3
I'm still new to map conversion but I'd like to help where I can.

Here's what I do:
1.) Create a new RoC map, open it in WinMPQ, delete ALL files.
2.) Create a new folder on desktop to hold files.
3.) Open .w3x map, copy the map description and loading screen information and paste it onto the .w3m maps.
4.) Open .w3x map in WinMPQ and extract ALL files into your new folder.
5.) Protect if you'd like.

I avoid TFT models because I still don't understand it.
Some TFT triggers are strictly TFT.
Hope this helps in any way.

L0K3 <-- Me ;)

P.S. 3ICE, feel free to remove/edit this post as needed.

Re: Map Convertion

Posted: Sat Nov 07, 2009 9:43 am
by 3ICE
L0K3 wrote:I'm still new to map conversion but I'd like to help where I can.
Success.
L0K3 wrote:Here's what I do:
1.) Create a new RoC map, open it in WinMPQ, delete ALL files.
2.) Create a new folder on desktop to hold files.
3.) Open .w3x map, copy the map description and loading screen information and paste it onto the .w3m maps.
4.) Open .w3x map in WinMPQ and extract ALL files into your new folder.
5.) Protect if you'd like.
Perfect. (But protection is a must, because maps converted in this way contain junk data which should be removed.)
L0K3 wrote:I avoid TFT models because I still don't understand it.
You need to export the models from war3x.mpq and import them into your map with the proper path (for example instead of the default war3imported/Dragonhawk.mdx, you'd use Units/Human/Dragonhawk/Dragonhawk.mdx)
L0K3 wrote:Some TFT triggers are strictly TFT.
False. All triggers work in RoC, even floating texts and global weather.
L0K3 wrote:Hope this helps in any way.
It helped: I didn't have to type it :)

Re: Map Convertion

Posted: Sat May 22, 2010 7:28 pm
by Thurst4blood
manstie wrote:What? Your maps have TFT features? Yet they are .w3m? You hacking hacker you... that's just impossible. I know a way to turn If multiple functions to RoC compatible; just convert to jass. Lol.
I WANT TO KNOW YOUR TUTORIAL!

Bags being the person that Daniel hands down all his work to!
Nothing is impossible.

Re: Map Convertion

Posted: Sat May 22, 2010 7:38 pm
by 3ICE
Thurst213 wrote:Nothing is impossible.
Wrong! I found one: You making a useful post = impossible.