Deprotection

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BugMeNot
Posts: 141
Joined: Wed Jan 21, 2009 12:46 pm

Deprotection

Unread post by BugMeNot »

Sorry for commenting about this on your blog, it wasn't until after posting that I saw your comment about not commenting about deprotecting. *gasps for air*
I have deprotected a map - not to rig it or add cheats, but to make improvements to it that have been discussed for a long time. The map editors refuse to change the map, however, and that's why I have resulted in deprotecting the map myself. I have the knowledge and experience it would take to make these additions, but as you know I can't save the map because it's in JASS and there are hundreds of errors that occur upon saving. Is there a way I can extract the triggers from the protected map, or is there any other way to deprotect the map into a save-able format?

Thanks
I know, I know, you said this in your tutorial:
You can not access the GUI triggers in a protected map unless you manage to restore the war3map.wtg file, which is nearly impossible.
Can you help me do the nearly impossible, though? If you want to keep the answer out of public, a PM or email works for me.
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3ICE
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Re: Deprotection

Unread post by 3ICE »

Nope, it truly is impossible, even for me. The "nearly impossible" means: I can look at the JASS script and recreate every trigger from it 1 by 1 manually, based on my observations. However, this takes months of work.

You will have to edit the script manually through the t_tri war3map.j file. Requirements: mpq editing, learning the JASS scripting language.
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