Leaving Trigger
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Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.
Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.
Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.
Only World Editor related questions are allowed here!
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- OrcSlayer101
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Leaving Trigger
How do i put together a trigger that gives a message when someone leaves to all players withought having to make 12 different ones for each player. I know this trigger is pretty basic but i'd like to know the best way to do it.
The Of Orcs...
- 3ICE
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Re: Leaving Trigger
Use Name of(Triggering Player) instead of Name of(Player X) and squash all 12 player leaves events into the same trigger.
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Re: Leaving Trigger
Leaving trigger without using loads of events.
Post a reply if this doesn't work.
Post a reply if this doesn't work.
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- testleave.w3x
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- 3ICE
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- Posts: 2629
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- Realm: Europe
- Account: 3ICE
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Re: Leaving Trigger
Yeah so if one player leaves you remove everyone... Good job!
EDIT: Sometimes the simplest solution is the best one.
Looping through all players, checking their slot status, adding events on the fly, etcetera is way laggier than having 12 simple events or triggers.
EDIT: Sometimes the simplest solution is the best one.
Looping through all players, checking their slot status, adding events on the fly, etcetera is way laggier than having 12 simple events or triggers.
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