help with computer force

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OxyContin
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Joined: Sat Feb 05, 2011 11:53 am
Account: OxyContin

help with computer force

Unread post by OxyContin »

for some odd reason, when i created the two forces. 1. for the players 2. for computer brown, when i load my game in the screen it makes the second force but the computer slot is "open" it wont automatically make it "computer" for brown. why is this? btw i never had this problem before.

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3ICE
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Re: help with computer force

Unread post by 3ICE »

Interesting problem. Please post a screenshot of your t_mel Force settings.
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OxyContin
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Joined: Sat Feb 05, 2011 11:53 am
Account: OxyContin

Re: help with computer force

Unread post by OxyContin »

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OxyContin
Posts: 12
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Re: help with computer force

Unread post by OxyContin »

nvm... last night id wouldnt work n now i just hosted it on bnet n it worked... sorry

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3ICE
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Re: help with computer force

Unread post by 3ICE »

Awesome :)

p.s.: p.s.: DEVIL STORM HEAR MY CALL!!!!
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OxyContin
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Re: help with computer force

Unread post by OxyContin »

lmao. anyways i have a question. what kind of challenges can i do in my maze? i did patrols n the whirl thing you created. what else could i do?

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3ICE
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Re: help with computer force

Unread post by 3ICE »

Teleports, sliding, boosters, jumpers, spawning tanks, multi-point patrols, randomly wandering critters, reacionspeed-related tests, etc.
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OxyContin
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Re: help with computer force

Unread post by OxyContin »

how could u add teleports like make the delay on them not too long

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3ICE
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Re: help with computer force

Unread post by 3ICE »

t_eve event - guy enters the region
t_act action0 optionally play a special effect (MassTeleportTarget.mdl)
t_act action1 - wait animation-length of MassTeleportTarget.mdl seconds
t_act action2 - move guy instantly to some_point
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OxyContin
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Re: help with computer force

Unread post by OxyContin »

im in roc

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