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help with computer force

Posted: Sat Feb 05, 2011 12:00 pm
by OxyContin
for some odd reason, when i created the two forces. 1. for the players 2. for computer brown, when i load my game in the screen it makes the second force but the computer slot is "open" it wont automatically make it "computer" for brown. why is this? btw i never had this problem before.

Re: help with computer force

Posted: Sat Feb 05, 2011 12:01 pm
by 3ICE
Interesting problem. Please post a screenshot of your t_mel Force settings.

Re: help with computer force

Posted: Sat Feb 05, 2011 12:04 pm
by OxyContin
Image

Re: help with computer force

Posted: Sat Feb 05, 2011 12:10 pm
by OxyContin
nvm... last night id wouldnt work n now i just hosted it on bnet n it worked... sorry

Re: help with computer force

Posted: Sat Feb 05, 2011 12:11 pm
by 3ICE
Awesome :)

p.s.: p.s.: DEVIL STORM HEAR MY CALL!!!!

Re: help with computer force

Posted: Sat Feb 05, 2011 12:12 pm
by OxyContin
lmao. anyways i have a question. what kind of challenges can i do in my maze? i did patrols n the whirl thing you created. what else could i do?

Re: help with computer force

Posted: Sat Feb 05, 2011 12:17 pm
by 3ICE
Teleports, sliding, boosters, jumpers, spawning tanks, multi-point patrols, randomly wandering critters, reacionspeed-related tests, etc.

Re: help with computer force

Posted: Sat Feb 05, 2011 12:22 pm
by OxyContin
how could u add teleports like make the delay on them not too long

Re: help with computer force

Posted: Sat Feb 05, 2011 12:25 pm
by 3ICE
t_eve event - guy enters the region
t_act action0 optionally play a special effect (MassTeleportTarget.mdl)
t_act action1 - wait animation-length of MassTeleportTarget.mdl seconds
t_act action2 - move guy instantly to some_point

Re: help with computer force

Posted: Sat Feb 05, 2011 12:36 pm
by OxyContin
im in roc