terrain kill in GUI
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Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.
Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.
Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.
Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)
- SHiNNiNG_FaiTH
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Re: terrain kill in GUI
agreed. but thats what it was in. can you help me please?
Last edited by 3ICE on Sat Mar 05, 2011 1:27 pm, edited 2 times in total.
Reason: Don't do that again.
Reason: Don't do that again.
APM Spamming mineral fields is fun!
- 3ICE
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Re: terrain kill in GUI
I removed the massive amount of smileys you posted. Don't do it again.
I looked through all our exchanged PMs and this is the only related conversation I found:
I looked through all our exchanged PMs and this is the only related conversation I found:
shinning_faith wrote:oh and can you code the customizable region kill for me so i can copy paste? <3
Therefore, my homework was not written in a PM.3ICE wrote:no
- SHiNNiNG_FaiTH
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Re: terrain kill in GUI
hmmmm whats wrong with my god damn smileys? and it was under the (messages) file or w.e witch i was asuming was pm cause nobody but us can see it. i know u said something about polar offset mabs or some shit but why do you hate this so much?
APM Spamming mineral fields is fun!
- 3ICE
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Re: terrain kill in GUI
TerrainCheck some points around the position of the hero and only kill the hero if the majority of those points would kill the hero.
I hate having to repeat myself.
I hate having to repeat myself.
- SHiNNiNG_FaiTH
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Re: terrain kill in GUI
well im sorry for not understanding JASS and not nowing Shit about GUI. even tho i know some stuff i still have alot to learn and i am still somewhat used to RoC triggers.
APM Spamming mineral fields is fun!
Re: terrain kill in GUI
so are you trying to convert 3ICE's JASS sliding system into GUI? or are you asking about how to kill a unit when it touches a terrain?
because I hear nobody successfully create a GUI sliding system that works as smooth and realistic as in JASS.
For the terrain kill part, you could use a periodic timer and check every unit's whether they are on a certain type of terrain, but this might leak a lot.
because I hear nobody successfully create a GUI sliding system that works as smooth and realistic as in JASS.
For the terrain kill part, you could use a periodic timer and check every unit's whether they are on a certain type of terrain, but this might leak a lot.
- 3ICE
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Re: terrain kill in GUI
My system comes with terran kill already, what SF wants is a more forgiving version. See pic:
Circle=hero, Line=border of killzone
Colored=part of hero that touches killzone
Red=kill hero, Green=don't kill hero
Just touching the edge of snow with one pixel of your hero's foot kills you originally. It is too strict. People die accidentally, because what they think safe is actually not.
Colored=part of hero that touches killzone
Red=kill hero, Green=don't kill hero
Just touching the edge of snow with one pixel of your hero's foot kills you originally. It is too strict. People die accidentally, because what they think safe is actually not.
Re: terrain kill in GUI
here's the most forgiving part then, which i think, blocks out entry of the terrain.
or just do what 3ICE told everybody to do to remove terrainkill:create a variable named "nokill" based on integer
at Setup2, add this line below the "udg_Slide = Nice" line
add this line ---> set udg_nokill = 'Nsnw'
but make sure you delete the line which say Nsnw before,
then at the slide trigger copy and paste this line below this lineadd these lines belowthat's about it, you won't get kill on the snow, but rather somehow "blocked" by it,
i don't have the 3ICE's Sliding System for RoC v3.w3m so i tried redownloading it, seems that the server's down? oO
3ICE, is that the way to put reversed steering? oO
or just do what 3ICE told everybody to do to remove terrainkill:
Code: Select all
//Delete these two lines to remove terrainkill (Between START2 and END2)
at Setup2, add this line below the "udg_Slide = Nice" line
add this line ---> set udg_nokill = 'Nsnw'
but make sure you delete the line which say Nsnw before,
then at the slide trigger copy and paste this line below this line
Code: Select all
if(t==udg_Slide)then
call SetUnitX(u,x+udg_Speed*Cos(0.017453278*GetUnitFacing(u)))
call SetUnitY(u,y+udg_Speed*Sin(0.017453278*GetUnitFacing(u)))
Code: Select all
elseif(t==udg_nokill)and(UnitHasBuffBJ(u,'Bfro')==false)then
call SetUnitX(u,x+(-udg_Speed)*Cos(0.017453278*GetUnitFacing(u)))
call SetUnitY(u,y+(-udg_Speed)*Sin(0.017453278*GetUnitFacing(u)))
i don't have the 3ICE's Sliding System for RoC v3.w3m so i tried redownloading it, seems that the server's down? oO
3ICE, is that the way to put reversed steering? oO
Last edited by 3ICE on Sun Mar 06, 2011 6:47 am, edited 1 time in total.
Reason: Fixed your post, somewhat. Why do you post CODE in [quote] tags? And how dare you use BJ in my system!? And without documenting what 'Bfro' is! (I left it there anyway, no clue why a unit would have the "Slowed" buff you are checking for...)
Reason: Fixed your post, somewhat. Why do you post CODE in [quote] tags? And how dare you use BJ in my system!? And without documenting what 'Bfro' is! (I left it there anyway, no clue why a unit would have the "Slowed" buff you are checking for...)
- 3ICE
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Re: terrain kill in GUI
He WANTS terrain kill. What good would it do if he removed it?
3ICE wrote:what SF wants is a more forgiving version.
Re: terrain kill in GUI
how can death be forgiving? still makes no sense
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