Flying Unit Question
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Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.
Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.
Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.
Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)
- 3ICE
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Re: Flying Unit Question
Open the map I made and find out for yourself.
I used a catapult. It travels on foot yet I can make it fly just the same thanks to the Crow Form hack.
What does jasshelper have to do with me being lazy? I didn't get it to work, because I didn't want to. Too much effort for too little gain. It is not impossible, other people have already done it.
I used a catapult. It travels on foot yet I can make it fly just the same thanks to the Crow Form hack.
What does jasshelper have to do with me being lazy? I didn't get it to work, because I didn't want to. Too much effort for too little gain. It is not impossible, other people have already done it.
Re: Flying Unit Question
What exactly is the point of the Crow Form hack? Like, I know it can make units fly and what not but what's the difference than just making the movement type - flying?
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Re: Flying Unit Question
Walking animation != flying animation.
Flying units pivot when turning, walking units don't.
Walking units don't adjust their height gradually over cliffs, flying units do.
And the list goes on...
EDIT: Don't question common techniques, just follow them. You will be a zealot/acolyte in no time!
Flying units pivot when turning, walking units don't.
Walking units don't adjust their height gradually over cliffs, flying units do.
And the list goes on...
EDIT: Don't question common techniques, just follow them. You will be a zealot/acolyte in no time!
Re: Flying Unit Question
Okay so the trigger should be as follows, correct?
Time - Elapsed Game time is 1.00 Second.
Unit - Add Ability - Crow Form
Unit - Remove Ability - Crow Form
Time - Elapsed Game time is 1.00 Second.
Unit - Add Ability - Crow Form
Unit - Remove Ability - Crow Form
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Re: Flying Unit Question
Yep. But why wait a whole second? Try map initialization or if thats a no go; 0.01 sec.
Re: Flying Unit Question
Well, that was just an example.
Anyways, I tested it on my airplane map and with the Crow Form hack, you are able to fly but you still technically can't fly over cliffs because you just stop in mid-air as if you were a ground unit walking into the cliff.
Anyways, I tested it on my airplane map and with the Crow Form hack, you are able to fly but you still technically can't fly over cliffs because you just stop in mid-air as if you were a ground unit walking into the cliff.
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Re: Flying Unit Question
If the unit has pathing problems, you have to use the Locust hack as well.
Take a look at a jump system and see how it works: http://www.google.com/search?q=vjass+jump
EDIT: See also: Post 3017
{This will save you a lot of work...}
EDIT2: Or you could just use my sliding system (Might have to turn on realistic mode.) for flying the airplane/warthog/whatever, because if you move the unit directly with SetUnitX() and SetUnitY() it ignores all pathing checks. And it is even faster than the standard "Move unit instantly" GUI trigger action.
Take a look at a jump system and see how it works: http://www.google.com/search?q=vjass+jump
EDIT: See also: Post 3017
{This will save you a lot of work...}
EDIT2: Or you could just use my sliding system (Might have to turn on realistic mode.) for flying the airplane/warthog/whatever, because if you move the unit directly with SetUnitX() and SetUnitY() it ignores all pathing checks. And it is even faster than the standard "Move unit instantly" GUI trigger action.
Re: Flying Unit Question
Do you have your realistic skating system available for download?
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Re: Flying Unit Question
Of course.
It is on the main page: http://3ice.hu/ (Or here: http://3ice.hu/slide/)
EDIT: Don't forget the FAQ!
No, it still does not work, this is just a small bugfix. p3065#attachment
It is on the main page: http://3ice.hu/ (Or here: http://3ice.hu/slide/)
EDIT: Don't forget the FAQ!
Q: I heard there was a cool realistic mode you invented! A: Yes, remove the line "call IssueImmediateOrder(u,"stop")" from the "Slide" trigger and let the result amuse you.EDIT2: I fixed a bug I overlooked in my AutoJumpVehicles map.
No, it still does not work, this is just a small bugfix. p3065#attachment
Re: Flying Unit Question
Alright so I have yet another question, when make a unit's movement type flying, such as the warthog, whenever it turns via the left arrow key and the trigger (Every 0.0x seconds -- make unit x face angle (facing of unit x + 4) over 0.00 seconds), the vehicle turns half sideways as in it's always tilted on whatever side its turning. After changing the movement type to 'Foot', this no longer occurs. However, I am trying to make it where the vehicle can drive off the edge and in which case the vehicle dies. And, with this being said, the vehicle is unable to drive off the edge. And I am in no way shape or form changing the movement type back to 'Fly' as flying units (even if their flying height is 0) always turn really awkward, especially with a vehicle model.
I tried using the Crow Form hack, and like I said before, the vehicle is able to fly but it is unable to fly or drive over cliffs. I also tried adding the Locust hack, and it is still unable to drive off the edge unless I make the movement type 'Fly'.
Is there any way to fix this?
I tried using the Crow Form hack, and like I said before, the vehicle is able to fly but it is unable to fly or drive over cliffs. I also tried adding the Locust hack, and it is still unable to drive off the edge unless I make the movement type 'Fly'.
Is there any way to fix this?
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