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"sliding"(instantly moving) unit from point1 to point2

Posted: Fri Apr 01, 2011 1:07 am
by SHiNNiNG_FaiTH
Terrain.jpg
Terrain.jpg (47.05 KiB) Viewed 16657 times
what im trying to figure out is how to send a unit from point1 to point2.. im not to sure if its a sliding trigger or if its offset like wisp whirl or what. i honestly have no start at all and have no idea how this would work please help me! i want this to happen without having a wisp whirl affect were it moves at an angle i want it to go straight there.

Re: "sliding"(instantly moving) unit from point1 to point2

Posted: Fri Apr 01, 2011 4:01 am
by 3ICE
t_eve Event - Image Unit enters Region 017
t_act Action - Image Unit - Move unit instantly to Center of(Region 018)

One memory leak, but nobody will care. ^^

Re: "sliding"(instantly moving) unit from point1 to point2

Posted: Fri Apr 01, 2011 4:45 am
by Thurst4blood
I understand what you mean from one point to another, you must have played a maze game with a sliding unit right? i.e. LoaM?

Re: "sliding"(instantly moving) unit from point1 to point2

Posted: Fri Apr 01, 2011 5:20 am
by 3ICE
Okay, now I understand what you want.
Tip: Don't put "instantly moving" right after "sliding", because they are the opposites of each other. And that confuses people.

What you can do is grab a jump system and make the unit "jump over" to the point.

Or grab a sliding system that can slide units directly to a point. (Mine can't, so you will have to find an other one.)

In either case, don't forget to:
  1. make the hero invulnerable
  2. Make all kill regions / the terrainkill trigger ignore him
  3. disable his unit comes within x of Demon Hunter trigger
Because the hero might touch a creep or walk over a kill region (or terrainkill) while sliding/jumping from point1 to point2

Re: "sliding"(instantly moving) unit from point1 to point2

Posted: Fri Apr 01, 2011 3:04 pm
by SHiNNiNG_FaiTH
tyvm 3ICE =D

Re: "sliding"(instantly moving) unit from point1 to point2

Posted: Sun Apr 10, 2011 3:26 pm
by Thurst4blood
Boosting is the easy part of making a maze map, unless you don't understand triggering.

Have fun ! credit me if you use.

P.S: I was too lazy to change the visibility settings, if you want to edit them, be my guest. ;)

Re: "sliding"(instantly moving) unit from point1 to point2

Posted: Sun Apr 10, 2011 6:20 pm
by SHiNNiNG_FaiTH
Thurst4blood wrote:Boosting is the easy part of making a maze map, unless you don't understand triggering.)
from were im from we call this being a smart ass, from # of posts obviously im not a retard when it comes to triggers, how would me downloading a map help me? i dont know you or know how well your triggers work, and why would i especially if 3ICE and EqualiseR could help me out with no problem and show me in full GUI how to do it? whats that its in JASS? HOLY CRAP THEY MAKE GUI EDITORS FOR JASS!!

bottom line:
this post is old and ive already gotten a much more easy solution than your map.

Re: "sliding"(instantly moving) unit from point1 to point2

Posted: Sun Apr 10, 2011 6:33 pm
by 3ICE
shinning_faith wrote:we call this being a smart ass
I'm a smartass too :(
shinning_faith wrote:from # of posts
Post count is actually irrelevant.
shinning_faith wrote:i dont know you
Not good enough reason to not trust him.
shinning_faith wrote:know how well your triggers work
I can tell you: "Barely if at all". In the above map for example, there are separate triggers for boosting up/down/left/right/upleft/upright/downleft/downright instead of one trigger that can boost towards any angle the mapper specifies. What if I want a 30° boost? The above map can't handle that.
shinning_faith wrote:this post is old
So true. I stopped myself from posting that (yet again) when I saw it. (To appear more friendly.)
shinning_faith wrote:and ive already gotten a solution
People keep posting in solved threads :(

Re: "sliding"(instantly moving) unit from point1 to point2

Posted: Sun Apr 10, 2011 7:20 pm
by SHiNNiNG_FaiTH
easiest thing that came across my site (tyvm EqualiseR)
move1.png
move1.png (26.14 KiB) Viewed 16492 times
move2.png
move2.png (19.22 KiB) Viewed 16484 times
move3.png
move3.png (20.03 KiB) Viewed 16475 times
i took shitty screen shots and resized them to be super small and unreadable on purpose so others cant steal this awesome method x.x

Re: "sliding"(instantly moving) unit from point1 to point2

Posted: Sun Apr 10, 2011 8:52 pm
by EqualiseR
Thanks! Not only do I get credit but I get credit for unreadable triggers.

Props to me! 8-)