HELP SF with SC2

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SHiNNiNG_FaiTH
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HELP SF with SC2

Unread post by SHiNNiNG_FaiTH »

laying terrain in starcraft 2 is very not easy... how can i lay a path that will work for one of the first SC2 mazes?
would somebody be willing to just lay a 64-64 or 96-96 pathing for a maze in the SC2 editor so i can make it off that?
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3ICE
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Re:

Unread post by 3ICE »

No. But use this method:
Raise cliff by 1:
RaiseCliff.jpg
RaiseCliff.jpg (31.07 KiB) Viewed 7386 times
Fill cliff with texture:
FillCliff.jpg
FillCliff.jpg (20.2 KiB) Viewed 7407 times
Lower cliff:
LowerCliff.jpg
LowerCliff.jpg (22.56 KiB) Viewed 7401 times
Straight paths.SC2Map
(8.75 KiB) Downloaded 427 times
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SHiNNiNG_FaiTH
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Re: HELP SF with SC2

Unread post by SHiNNiNG_FaiTH »

3ICE please fix this for me, im still so confused and probabbly should have not made the fucking path up so high because for some dumb reason blizzard made the editor a lot bigger than what the game really is, so to sum it up my path is fucked, however im mainly focussed on figuring out triggers, please fix this and add some or something for me =D
first starcraft maze sfstyle.SC2Map
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3ICE
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Re: HELP SF with SC2

Unread post by 3ICE »

Looks great. But stay within the yellow border, silly. :) The stuff outside that is so the camera doesn't see empty blackness when at the edge of the map.
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Re: HELP SF with SC2

Unread post by SHiNNiNG_FaiTH »

FIX MY DAMN TRIGGERS! lol
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Re: HELP SF with SC2

Unread post by 3ICE »

I have been waiting for 5 minutes for sC2 to load the map, it is still frozen.

Besides, I refuse to touch something I don't understand. t_tri Untitled Trigger 003? No thanks.
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Re: HELP SF with SC2

Unread post by SHiNNiNG_FaiTH »

first starcraft maze sfstyle.001.SC2Map
(27.3 KiB) Downloaded 441 times
any better?
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Re: HELP SF with SC2

Unread post by 3ICE »

Give me a minute. (That is how long it takes the damn editor to open.)
See? This is why I don't make SC2 maps yet.
Need a better PC!
(Send me money via paypal@3ice.hu)

One minute later...
wispspin spawn wispspin spawn
t_set Untitled Variable 001 = Point 001 <Point> t_set Untitled Variable 001 2 = 6.0 <Real> t_set Untitled Variable 001 3 = No Unit <Unit[3]>
Am I seriously supposed to decode that?

EDIT: Okay, found the problem: They are all local variables. You want globals. Locals get reset every time the trigger is ran.... Use globals.
Last edited by 3ICE on Wed Apr 13, 2011 3:12 pm, edited 3 times in total.
Reason: local != global
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Re: HELP SF with SC2

Unread post by SHiNNiNG_FaiTH »

oh thank you very much =D see these things i dont know because im still VERY NEW to this editor.
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