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HELP SF with SC2

Posted: Wed Apr 13, 2011 1:36 pm
by SHiNNiNG_FaiTH
laying terrain in starcraft 2 is very not easy... how can i lay a path that will work for one of the first SC2 mazes?
would somebody be willing to just lay a 64-64 or 96-96 pathing for a maze in the SC2 editor so i can make it off that?

Re:

Posted: Wed Apr 13, 2011 1:40 pm
by 3ICE
No. But use this method:
Raise cliff by 1:
RaiseCliff.jpg
RaiseCliff.jpg (31.07 KiB) Viewed 7471 times
Fill cliff with texture:
FillCliff.jpg
FillCliff.jpg (20.2 KiB) Viewed 7492 times
Lower cliff:
LowerCliff.jpg
LowerCliff.jpg (22.56 KiB) Viewed 7486 times
Straight paths.SC2Map
(8.75 KiB) Downloaded 430 times

Re: HELP SF with SC2

Posted: Wed Apr 13, 2011 2:34 pm
by SHiNNiNG_FaiTH
3ICE please fix this for me, im still so confused and probabbly should have not made the fucking path up so high because for some dumb reason blizzard made the editor a lot bigger than what the game really is, so to sum it up my path is fucked, however im mainly focussed on figuring out triggers, please fix this and add some or something for me =D
first starcraft maze sfstyle.SC2Map
(27.22 KiB) Downloaded 394 times

Re: HELP SF with SC2

Posted: Wed Apr 13, 2011 2:41 pm
by 3ICE
Looks great. But stay within the yellow border, silly. :) The stuff outside that is so the camera doesn't see empty blackness when at the edge of the map.

Re: HELP SF with SC2

Posted: Wed Apr 13, 2011 2:43 pm
by SHiNNiNG_FaiTH
FIX MY DAMN TRIGGERS! lol

Re: HELP SF with SC2

Posted: Wed Apr 13, 2011 2:50 pm
by 3ICE
I have been waiting for 5 minutes for sC2 to load the map, it is still frozen.

Besides, I refuse to touch something I don't understand. t_tri Untitled Trigger 003? No thanks.

Re: HELP SF with SC2

Posted: Wed Apr 13, 2011 3:04 pm
by SHiNNiNG_FaiTH
first starcraft maze sfstyle.001.SC2Map
(27.3 KiB) Downloaded 446 times
any better?

Re: HELP SF with SC2

Posted: Wed Apr 13, 2011 3:09 pm
by 3ICE
Give me a minute. (That is how long it takes the damn editor to open.)
See? This is why I don't make SC2 maps yet.
Need a better PC!
(Send me money via paypal@3ice.hu)

One minute later...
wispspin spawn wispspin spawn
t_set Untitled Variable 001 = Point 001 <Point> t_set Untitled Variable 001 2 = 6.0 <Real> t_set Untitled Variable 001 3 = No Unit <Unit[3]>
Am I seriously supposed to decode that?

EDIT: Okay, found the problem: They are all local variables. You want globals. Locals get reset every time the trigger is ran.... Use globals.

Re: HELP SF with SC2

Posted: Wed Apr 13, 2011 3:50 pm
by SHiNNiNG_FaiTH
oh thank you very much =D see these things i dont know because im still VERY NEW to this editor.