Unit give control and reset health trigger

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Loopsnhoops
Posts: 5
Joined: Sat Apr 23, 2011 9:56 am

Unit give control and reset health trigger

Unread post by Loopsnhoops »

Hey,

I need help making a trigger in which a unit attacks the structure and when the structure reaches a certain health it transfers control of the structure to the attacking player and resets the structure's health points to normal. Example: Broken Alliances bases if captured...

Thanks, loopsnhoops

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3ICE
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Re: Unit give control and reset health trigger

Unread post by 3ICE »

Event - Castle 0001 Takes damage
Condition: Castle Life less than 20% of Castle max life
Action: Unit - Change owner of Castle to Owner of Attacking unit
Action: Unit - Set HP of Castle fo Max HP of Castle.

gg :)
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Loopsnhoops
Posts: 5
Joined: Sat Apr 23, 2011 9:56 am

Re: Unit give control and reset health trigger

Unread post by Loopsnhoops »

This is good code but can I do the same thing for unit types?

Thanks, loopsnhoops

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3ICE
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Re: Unit give control and reset health trigger

Unread post by 3ICE »

Yes.

Switch to Any unit takes damage and pray to (whatever deity you believe in) your map doesn't lag too bad from that lazy approach.

And of course swap every instance of "Castle 0001" to "Triggering unit".
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