Able to make units walk on abyss tile?

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BugMeNot
Posts: 141
Joined: Wed Jan 21, 2009 12:46 pm

Able to make units walk on abyss tile?

Unread post by BugMeNot »

I know abyss is a deep hole but i would like have units walk on the tile. any help???
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Ian
Posts: 76
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Re: Able to make units walk on abyss tile?

Unread post by Ian »

By default, that tile's pathing is flying only. You can change that with JNGP to allow units to build on it and walk on it.

http://www.hiveworkshop.com/forums/misc ... gp-160547/

Use that link to download the editor and set it up.

After that, enable UMSWE. You should need to restart the editor after that. Once UMSWE is enabled, you can change the pathability of any tile you want.

Image

Image


Your other option is to replace the tiles you want as abyss via the trigger editor. That will only take the original tile's pathability into consideration.
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BugMeNot
Posts: 141
Joined: Wed Jan 21, 2009 12:46 pm

Re: Able to make units walk on abyss tile?

Unread post by BugMeNot »

very helpful! thanks
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