Dumbest bug I've ever seen

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BugMeNot
Posts: 141
Joined: Wed Jan 21, 2009 12:46 pm

Dumbest bug I've ever seen

Unread post by BugMeNot »

Ok so in this map I have made, its using many attack/armor types for the gameplay. My problem is we noticed when we converted the map from tft to roc, and released for the first time, the attack/armor types changed on some units. All the air units changed from light armor>heavy and maybe about 4-5 other units have same problem. What im thinking is, between wc3 versions, the attack types were edited and this is creating this faulty stats for our units. Any way to change this from happening or a quick solution on how to avoid this? thanks for any ideas
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Re: Dumbest bug I've ever seen

Unread post by 3ICE »

Not a bug.* But seriously annoying. Met it myself while developing Maze Designer. (Lumber cost of some TFT units is 0 while they cost 20 lumber in RoC. I couldn't simply change the units to cost 0 lumber.)

In DotA, every stat of every unit is lowered by 0.00001 to prevent patches from changing the balance. This trick, sadly, can not be done with armor types, and there is no "force the data editor to think this field has been changed" hack out yet.

My workaround was remaking the map from scratch, first editing RoC unit stats and then adding the TFT features. If I ever wanted to edit a "broken" unit again, I had to recreate the map from scratch. It was a nightmare.

*Because TFT→RoC converting is not a supported feature of the editor. If you use TFT stuff in your maps, you are supposed to save it as w3x and play it on TFT. At least that's the way Blizzard wants it.
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