Making new units be built by a Comp controlled barracks.
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Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.
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Re: Making new units be built by a Comp controlled barracks.
But when I had no quest for the primary spawns (Shoota Bois) then they worked fine, but the Nobs didn't initialize, so I tried to see if I could fix it up, but failed.
Ok, I'll use your variation.
Ok, I'll use your variation.
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Re: Making new units be built by a Comp controlled barracks.
They work for me. Try using booleans instead of quests.
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Re: Making new units be built by a Comp controlled barracks.
I got it
No I don't
Ok I got, thanks heaps!
No I don't
Ok I got, thanks heaps!
Last edited by Darktiger138 on Fri Apr 13, 2012 8:26 pm, edited 1 time in total.
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Re: Making new units be built by a Comp controlled barracks.
Depends on what your goal is.
Why did you originally make those variables into quests? Do you intend to have a quest log (F9)? Or did you just not know about boolean variables?
If you want a quest to show what unit type is being spawned, leave them as quests.
If you simply want to fix the spawning system with the least amount of work, change them to boolean.
Why did you originally make those variables into quests? Do you intend to have a quest log (F9)? Or did you just not know about boolean variables?
If you want a quest to show what unit type is being spawned, leave them as quests.
If you simply want to fix the spawning system with the least amount of work, change them to boolean.
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Re: Making new units be built by a Comp controlled barracks.
But wait, when I put the variables as Boolean I cant get the 'Last created Quest' I just end up with (Level1Units=(Last created quest) is enabled, completed, failed, discovered or required)
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Re: Making new units be built by a Comp controlled barracks.
Boolean is not a quest variable. It simply holds the value true or the value false. You do not need to check a non existent quests's state.
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Re: Making new units be built by a Comp controlled barracks.
I know that, but do I just use the Boolean statement to compare the quest variable?
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Re: Making new units be built by a Comp controlled barracks.
But then how do I assign the any unit initialization to a Boolean variable.
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