Custom Models

Do you need World Editor help? Ask here!
Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.

Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.

Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.

Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)

Re: Custom Models

New postby 3ICE on Mon Apr 16, 2012 8:47 am

The Priest model was updated for TFT. If you have TFT you should make TFT maps to avoid these problems.

Anyway, here are the paths:
TFT: Units\Human\Priest\Priest_V1.mdx
RoC: Units\Human\Priest\Priest.mdx

As for the other shadows, those are just failed imports. Check your paths, texture dependencies, etc.
ImageImageImageImageImage
Image
ImageImage
User avatar
3ICE
Admin
 
Posts: 2126
Joined: Sat Mar 01, 2008 11:34 pm
Location: Hungary
Realm: US East
Account: 3ICE
Clan: 3ICE

Re: Custom Models

New postby Darktiger138 on Mon Apr 16, 2012 8:49 am

Ah, I see, thanks.

And I want to make it an RoC map because I dont really spend much time on tft, Im mainly using RoC as I prefer the maps that people host on it for some reason.....
Spoiler:
Spoiler 1
Spoiler:
Spoiler 2
Spoiler:
Spoiler 3
Spoiler:
Spoiler 4
Spoiler:
Spoiler 5
Darktiger138
 
Posts: 113
Joined: Fri Apr 13, 2012 2:48 pm
Location: New Zealand
Realm: US East
Account: Darktiger138
Clan: THP

Re: Custom Models

New postby 3ICE on Mon Apr 16, 2012 8:55 am

Uninstall TFT then. The RoC editor is nice. (Also faster...)
ImageImageImageImageImage
Image
ImageImage
User avatar
3ICE
Admin
 
Posts: 2126
Joined: Sat Mar 01, 2008 11:34 pm
Location: Hungary
Realm: US East
Account: 3ICE
Clan: 3ICE

Re: Custom Models

New postby Darktiger138 on Mon Apr 16, 2012 8:56 am

But I want to be able to change Gameplay Constants, and also there are quite a few maps that are hosted on b.net that have tft models...
Spoiler:
Spoiler 1
Spoiler:
Spoiler 2
Spoiler:
Spoiler 3
Spoiler:
Spoiler 4
Spoiler:
Spoiler 5
Darktiger138
 
Posts: 113
Joined: Fri Apr 13, 2012 2:48 pm
Location: New Zealand
Realm: US East
Account: Darktiger138
Clan: THP

Re: Custom Models

New postby 3ICE on Mon Apr 16, 2012 8:57 am

ImageImageImageImageImage
Image
ImageImage
User avatar
3ICE
Admin
 
Posts: 2126
Joined: Sat Mar 01, 2008 11:34 pm
Location: Hungary
Realm: US East
Account: 3ICE
Clan: 3ICE

Re: Custom Models

New postby Darktiger138 on Mon Apr 16, 2012 9:00 am

Well I'm only just starting off in programming, learning Python at the moment, it'll be awhile before I casually start writing up code off the top of my head.

Oh, nvm, well its just easier for me, and I can convert my maps to RoC format easily.
Spoiler:
Spoiler 1
Spoiler:
Spoiler 2
Spoiler:
Spoiler 3
Spoiler:
Spoiler 4
Spoiler:
Spoiler 5
Darktiger138
 
Posts: 113
Joined: Fri Apr 13, 2012 2:48 pm
Location: New Zealand
Realm: US East
Account: Darktiger138
Clan: THP

Re: Custom Models

New postby 3ICE on Mon Apr 16, 2012 9:03 am

Yeah, editing INI files is something every gamer learns to do pretty early on in their life.
ImageImageImageImageImage
Image
ImageImage
User avatar
3ICE
Admin
 
Posts: 2126
Joined: Sat Mar 01, 2008 11:34 pm
Location: Hungary
Realm: US East
Account: 3ICE
Clan: 3ICE

Re: Custom Models

New postby Darktiger138 on Mon Apr 16, 2012 9:05 am

I don't like going anywhere near INI files because I worry that I'm gonna screw them up somehow.

Oi, be fair, I don't even know what to do with the INI files!!
Last edited by 3ICE on Mon Apr 16, 2012 9:45 am, edited 1 time in total.
Reason: merged doublepost
Spoiler:
Spoiler 1
Spoiler:
Spoiler 2
Spoiler:
Spoiler 3
Spoiler:
Spoiler 4
Spoiler:
Spoiler 5
Darktiger138
 
Posts: 113
Joined: Fri Apr 13, 2012 2:48 pm
Location: New Zealand
Realm: US East
Account: Darktiger138
Clan: THP

Re: Custom Models

New postby 3ICE on Mon Apr 16, 2012 9:22 am

Open them in Notepad(++) and make changes as you see fit.

Here is a sample, each setting is described by its name and their values are either boolean (true/false) or a number (1, 2, 50, 100, etc) Of course not every value will work, but a quick google search reveals everything. (For example MaxMultisamples will probably not work at 9, but will work at 0, 2, 4, 8 or 16.

[SystemSettings]
MotionBlur=False
DepthOfField=False
Bloom=False
LensFlares=False
UseVsync=True
Fullscreen=False
MaxAnisotropy=0
MaxMultisamples=1

[TribesGame.TrAudioSettings]
m_nVolumeMaster=25
m_nVolumeEffects=100
m_nVolumeMusic=20
m_nVolumeVoice=100

[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True

[TribesGame.TrEntryPlayerController]
m_bEnableChatFilter=False
ImageImageImageImageImage
Image
ImageImage
User avatar
3ICE
Admin
 
Posts: 2126
Joined: Sat Mar 01, 2008 11:34 pm
Location: Hungary
Realm: US East
Account: 3ICE
Clan: 3ICE

Re: Custom Models

New postby Darktiger138 on Mon Apr 16, 2012 9:24 am

o.o that is just a small part of something much larger...
Spoiler:
Spoiler 1
Spoiler:
Spoiler 2
Spoiler:
Spoiler 3
Spoiler:
Spoiler 4
Spoiler:
Spoiler 5
Darktiger138
 
Posts: 113
Joined: Fri Apr 13, 2012 2:48 pm
Location: New Zealand
Realm: US East
Account: Darktiger138
Clan: THP

PreviousNext

Return to HELP



Who is online

Users browsing this forum: No registered users and 2 guests

cron