Custom Models
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Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.
Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.
Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.
Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)
- 3ICE
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Re: Custom Models
The Priest model was updated for TFT. If you have TFT you should make TFT maps to avoid these problems.
Anyway, here are the paths:
TFT: Units\Human\Priest\Priest_V1.mdx
RoC: Units\Human\Priest\Priest.mdx
As for the other shadows, those are just failed imports. Check your paths, texture dependencies, etc.
Anyway, here are the paths:
TFT: Units\Human\Priest\Priest_V1.mdx
RoC: Units\Human\Priest\Priest.mdx
As for the other shadows, those are just failed imports. Check your paths, texture dependencies, etc.
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Re: Custom Models
Ah, I see, thanks.
And I want to make it an RoC map because I dont really spend much time on tft, Im mainly using RoC as I prefer the maps that people host on it for some reason.....
And I want to make it an RoC map because I dont really spend much time on tft, Im mainly using RoC as I prefer the maps that people host on it for some reason.....
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Re: Custom Models
But I want to be able to change Gameplay Constants, and also there are quite a few maps that are hosted on b.net that have tft models...
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Re: Custom Models
Well I'm only just starting off in programming, learning Python at the moment, it'll be awhile before I casually start writing up code off the top of my head.
Oh, nvm, well its just easier for me, and I can convert my maps to RoC format easily.
Oh, nvm, well its just easier for me, and I can convert my maps to RoC format easily.
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- 3ICE
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Re: Custom Models
Yeah, editing INI files is something every gamer learns to do pretty early on in their life.
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Re: Custom Models
I don't like going anywhere near INI files because I worry that I'm gonna screw them up somehow.
Oi, be fair, I don't even know what to do with the INI files!!
Oi, be fair, I don't even know what to do with the INI files!!
Last edited by 3ICE on Mon Apr 16, 2012 9:45 am, edited 1 time in total.
Reason: merged doublepost
Reason: merged doublepost
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Re: Custom Models
Open them in Notepad(++) and make changes as you see fit.
Here is a sample, each setting is described by its name and their values are either boolean (true/false) or a number (1, 2, 50, 100, etc) Of course not every value will work, but a quick google search reveals everything. (For example MaxMultisamples will probably not work at 9, but will work at 0, 2, 4, 8 or 16.
[SystemSettings]
MotionBlur=False
DepthOfField=False
Bloom=False
LensFlares=False
UseVsync=True
Fullscreen=False
MaxAnisotropy=0
MaxMultisamples=1
[TribesGame.TrAudioSettings]
m_nVolumeMaster=25
m_nVolumeEffects=100
m_nVolumeMusic=20
m_nVolumeVoice=100
[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True
[TribesGame.TrEntryPlayerController]
m_bEnableChatFilter=False
Here is a sample, each setting is described by its name and their values are either boolean (true/false) or a number (1, 2, 50, 100, etc) Of course not every value will work, but a quick google search reveals everything. (For example MaxMultisamples will probably not work at 9, but will work at 0, 2, 4, 8 or 16.
[SystemSettings]
MotionBlur=False
DepthOfField=False
Bloom=False
LensFlares=False
UseVsync=True
Fullscreen=False
MaxAnisotropy=0
MaxMultisamples=1
[TribesGame.TrAudioSettings]
m_nVolumeMaster=25
m_nVolumeEffects=100
m_nVolumeMusic=20
m_nVolumeVoice=100
[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True
[TribesGame.TrEntryPlayerController]
m_bEnableChatFilter=False
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