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Re: Custom Models

Posted: Mon Apr 16, 2012 8:47 am
by 3ICE
The Priest model was updated for TFT. If you have TFT you should make TFT maps to avoid these problems.

Anyway, here are the paths:
TFT: Units\Human\Priest\Priest_V1.mdx
RoC: Units\Human\Priest\Priest.mdx

As for the other shadows, those are just failed imports. Check your paths, texture dependencies, etc.

Re: Custom Models

Posted: Mon Apr 16, 2012 8:49 am
by Darktiger138
Ah, I see, thanks.

And I want to make it an RoC map because I dont really spend much time on tft, Im mainly using RoC as I prefer the maps that people host on it for some reason.....

Re: Custom Models

Posted: Mon Apr 16, 2012 8:55 am
by 3ICE
Uninstall TFT then. The RoC editor is nice. (Also faster...)

Re: Custom Models

Posted: Mon Apr 16, 2012 8:56 am
by Darktiger138
But I want to be able to change Gameplay Constants, and also there are quite a few maps that are hosted on b.net that have tft models...

Re: Custom Models

Posted: Mon Apr 16, 2012 8:57 am
by 3ICE

Re: Custom Models

Posted: Mon Apr 16, 2012 9:00 am
by Darktiger138
Well I'm only just starting off in programming, learning Python at the moment, it'll be awhile before I casually start writing up code off the top of my head.

Oh, nvm, well its just easier for me, and I can convert my maps to RoC format easily.

Re: Custom Models

Posted: Mon Apr 16, 2012 9:03 am
by 3ICE
Yeah, editing INI files is something every gamer learns to do pretty early on in their life.

Re: Custom Models

Posted: Mon Apr 16, 2012 9:05 am
by Darktiger138
I don't like going anywhere near INI files because I worry that I'm gonna screw them up somehow.

Oi, be fair, I don't even know what to do with the INI files!!

Re: Custom Models

Posted: Mon Apr 16, 2012 9:22 am
by 3ICE
Open them in Notepad(++) and make changes as you see fit.

Here is a sample, each setting is described by its name and their values are either boolean (true/false) or a number (1, 2, 50, 100, etc) Of course not every value will work, but a quick google search reveals everything. (For example MaxMultisamples will probably not work at 9, but will work at 0, 2, 4, 8 or 16.

[SystemSettings]
MotionBlur=False
DepthOfField=False
Bloom=False
LensFlares=False
UseVsync=True
Fullscreen=False
MaxAnisotropy=0
MaxMultisamples=1

[TribesGame.TrAudioSettings]
m_nVolumeMaster=25
m_nVolumeEffects=100
m_nVolumeMusic=20
m_nVolumeVoice=100

[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True

[TribesGame.TrEntryPlayerController]
m_bEnableChatFilter=False

Re: Custom Models

Posted: Mon Apr 16, 2012 9:24 am
by Darktiger138
o.o that is just a small part of something much larger...