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Compile Errors when Replacing Models (Import)

Posted: Fri Nov 25, 2016 11:51 am
by 3ICE
Hello! Ok, so here is the problem. I open a map
RNR CEV EDIT.w3m
, it runs fine. I replace an imported model from the map, and I get 2525 Compile Errors.

Further Break Down

1. Opened map -
RNR CEV EDIT.w3m
then went to Import Manager
2. Once in Import Manager, I replaced "NarutoSageFar2.mdx", with
GQQKGVNU.mdx
(And I kept the same Custom Path) ("NarutoSageFar2.mdx)
then I ran the map

3. Result = 2525 Compile Errors

The great draft takeover! Originally drafted on 2013/03/12 21:58:59 by CSpoTRuN(988) Never posted. Until now. :)

Re: Compile Errors when Replacing Models (Import)

Posted: Fri Nov 25, 2016 12:22 pm
by 3ICE
This happens when you try to edit a JNGP (advanced) map with regular (basic) World Editor. All the libraries, globals, structures, classes, macros, etc are treated as syntax errors when compiled using just JASS.

JNGP compiles with the more advanced vJASS.