how to make cam follow us, like in paintball??
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Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.
Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.
Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.
Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)
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how to make cam follow us, like in paintball??
id like to know for future project
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Re: how to make cam follow us, like in paintball??
Mikechaos wrote:Well event, w.e you want.
Condition none
Action
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit), offset by (0.00, 0.00) using Default rotation
Modify it for what you need
- 3ICE
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Re: how to make cam follow us, like in paintball??
1.
Use WEU advanced triggers: Advanced-Make Camera follow unit (will cost a fucking 100 kb map size increase tho) but its rly smooth n stuff.
2.
Map init:
Camera- Change camera smoothing factor to 10.00
Every 0.1 sec:
(use for each integer from 1 to 12 if you want this for all players) [or pick every player in all players]
Camera - Lock Player 1's camera to Unit
Camera - Set Player 1's camera Rotation to (Facing of Unit) over 1.00 seconds
Camera - Set (Picked players) camera angle of attack to (idk :D) over 0.00 seconds.
3.
Google?
(http://world-editor-tutorials.thehelper.net/cameras.php)
4.
Open Tak-Paintball?
Use WEU advanced triggers: Advanced-Make Camera follow unit (will cost a fucking 100 kb map size increase tho) but its rly smooth n stuff.
2.
Map init:
Camera- Change camera smoothing factor to 10.00
Every 0.1 sec:
(use for each integer from 1 to 12 if you want this for all players) [or pick every player in all players]
Camera - Lock Player 1's camera to Unit
Camera - Set Player 1's camera Rotation to (Facing of Unit) over 1.00 seconds
Camera - Set (Picked players) camera angle of attack to (idk :D) over 0.00 seconds.
3.
Google?
(http://world-editor-tutorials.thehelper.net/cameras.php)
4.
Open Tak-Paintball?
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- Posts: 11
- Joined: Sat May 10, 2008 6:12 pm
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