how to make cam follow us, like in paintball??

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steveelias
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Joined: Sat May 10, 2008 6:12 pm

how to make cam follow us, like in paintball??

Unread post by steveelias »

id like to know for future project

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3ICE
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Re: how to make cam follow us, like in paintball??

Unread post by 3ICE »

Mikechaos wrote:Well event, w.e you want.

Condition none

Action
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit), offset by (0.00, 0.00) using Default rotation

Modify it for what you need
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3ICE
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Re: how to make cam follow us, like in paintball??

Unread post by 3ICE »

1.
Use WEU advanced triggers: Advanced-Make Camera follow unit (will cost a fucking 100 kb map size increase tho) but its rly smooth n stuff.

2.
Map init:
Camera- Change camera smoothing factor to 10.00
Every 0.1 sec:
(use for each integer from 1 to 12 if you want this for all players) [or pick every player in all players]
Camera - Lock Player 1's camera to Unit
Camera - Set Player 1's camera Rotation to (Facing of Unit) over 1.00 seconds
Camera - Set (Picked players) camera angle of attack to (idk :D) over 0.00 seconds.

3.
Google?
(http://world-editor-tutorials.thehelper.net/cameras.php)

4.
Open Tak-Paintball?
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steveelias
Posts: 11
Joined: Sat May 10, 2008 6:12 pm

Re: how to make cam follow us, like in paintball??

Unread post by steveelias »

kk

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3ICE
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Re: how to make cam follow us, like in paintball??

Unread post by 3ICE »

Wrong section.

Moved
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Re: how to make cam follow us, like in paintball??

Unread post by 3ICE »

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