More forum improvements

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3ICE
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More forum improvements

Unread post by 3ICE »

When you get a new PM, it will blink like this: Image
Last edited by 3ICE on Tue Jul 03, 2018 4:53 pm, edited 1 time in total.
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3ICE
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Re: More forum improvements

Unread post by 3ICE »

I am finally making money. Log out and see for yourself :)

I am kind enough to offer a Close button by each advertisement shown.

Registered members will NEVER see any ADs on the forum I promise that.
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Re: More forum improvements

Unread post by 3ICE »

Improved our trigger tag, now it is super easy to use (You only need to add smilies):

Code: Select all

[trigger=Melee Initialization] t_eve Events
         t_all Map initialization
     t_co Conditions
     t_act Actions
         t_mel Melee Game - Use melee time of day (for all players)
         t_mel Melee Game - Limit Heroes to 1 per Hero-type (for all players)
         t_mel Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
         t_mel Melee Game - Set starting resources (for all players)
         t_mel Melee Game - Remove creeps and critters from used start locations (for all players)
         t_mel Melee Game - Create starting units (for all players)
         t_mel Melee Game - Run melee AI scripts (for computer players)
         t_mel Melee Game - Enforce victory/defeat conditions (for all players)[/trigger]
Melee Initialization Melee Initialization
t_eve Events t_all Map initialization t_co Conditions t_act Actions t_mel Melee Game - Use melee time of day (for all players) t_mel Melee Game - Limit Heroes to 1 per Hero-type (for all players) t_mel Melee Game - Give trained Heroes a Scroll of Town Portal (for all players) t_mel Melee Game - Set starting resources (for all players) t_mel Melee Game - Remove creeps and critters from used start locations (for all players) t_mel Melee Game - Create starting units (for all players) t_mel Melee Game - Run melee AI scripts (for computer players) t_mel Melee Game - Enforce victory/defeat conditions (for all players)
The only thing remaining is automatically adding in the smilies, but that'll be achieved later. The image and the text next to it are not aligned perfectly, but I can't fix that without first writing a parser (or getting one from somebody).
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YzRiDeR72
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Re: More forum improvements

Unread post by YzRiDeR72 »

Going with forum improvements i figured this could almost be suggestions?
I just was wondering why does the Horizontal rule tag need an ending here? Didn't you try to base tags off of HTML when you don't need an ending for that?
=p Or because it's justa forum does it need it.
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Re: More forum improvements

Unread post by 3ICE »

Yeah sadly, bbcodes must have an ending tag or the parser ignores them completely.
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Re: More forum improvements

Unread post by 3ICE »

I fixed the blinker (Image) so now it works even if you have more than 1 PM. Thanks to YzRiDeR72 for spamming me with PM's, I would not have found the problem otherwise. (It was caused by a missing " character in en/common.php) I hope nobody was affected by the problem. (Because it broke the whole site for you if you had many unread PM'sImage)
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Re: More forum improvements

Unread post by YzRiDeR72 »

anytime lol
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Re: More forum improvements

Unread post by 3ICE »

Donation button is here!
Donate to 3ICE!
Its greedy and it doesn't even validate against XHTML!

EDIT: Fixed XHTML.

PayPal is terrible at everything they do :/
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Re: More forum improvements

Unread post by YzRiDeR72 »

Be sure to tell me when you get your first donation :)
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Re: More forum improvements

Unread post by 3ICE »

Posting will be faster now, because I swapped #message-box and #smiley-box in the source, so now you can start typing while smilies are still loading. (We have too many smilies.)
:D :) ;) :( :o
:? 8-) :lol: :x :P
:oops: :cry: :evil: :twisted: :roll:
:!: :?: :idea: :arrow: :|
:mrgreen: :geek: :ugeek: t_act t_ai
t_all t_ani t_cam t_co t_com
t_des t_dia t_env t_eve t_gam
t_her t_if t_ite t_lea t_mel
t_neu t_pgr t_pla t_reg t_sel
t_set t_sou t_tim t_tri t_ugr
t_uni t_vis t_wai t_emp t_lin
t_jm t_jbm t_jb t_j
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