[Tribes Ascend] Playing the Technician class.

Discussion of interesting applications and computer games available on the market.
User avatar
3ICE
Admin
Posts: 2629
Joined: Sat Mar 01, 2008 11:34 pm
Realm: Europe
Account: 3ICE
Clan: 3ICE
Location: Hungary
Contact:

[Tribes Ascend] Playing the Technician class.

Unread post by 3ICE »

Click here to play Tribes Ascend!

As a Technician, I deploy light turrets that shoot down enemies, defend the flag, and repair our base structures: 2 Turrets, 1 Sensor, and 1 Generator. I spend all my earned credits towards upgrading said base structures and occasionally calling down Inventory Stations for ammo.

Teammates are repairable. Even though I try to do it on multiple occasions, it usually fails. They either jetpack away with their ~1% HP and get shot down, or heal on their own in a couple seconds thanks to Regenerating health.
We are definitely not like TF2's Medic class. And that is good.

I am not much of a team player. I repaired a few teammates' tanks, but found that I didn't get any points for it so I stopped doing it. I only repair my own tanks now. I want those credits!
And I had to spam the voice command [VSRV] "I'll repair the Vehicle." to get them to stay relatively still for me. My teammates did say the occasional "Thanks." for my efforts, but that was all. No points.
Repairing a teammate's deployable (For example a force field or light turret) on the other hand, does give credits...

I can also offensively turret the enemy, but it is not a viable strategy most of the time. (But once I got lucky and obtained 10 kills in a row this way.) Technician turrets can be taken down by two shots, so it is relatively hard to grief the enemy this way.

My biggest enemies are the generator-attacking Heavy classes. It takes many shots and grenades to kill one, and the damage they do to my relatively weakly armored class is substantial. But with the help of a deployable turret or two and the sensor's early warning, I can more than handle two of them at once.

The damage my weapon (TCN4 SMG) does is low, but the rate of fire is very high. Compare: A direct hit with a Spinfusor (disc) does 770 damage. A direct hit with my TCN4 SMG does 80 damage. But I shoot much faster.

The Thumper weapon is OP, let's leave it at that. I'm not going to unlock or touch it.

Click here to play Tribes Ascend!
ImageImageImageImageImage
Image
ImageImage

Post Reply

Who is online

Users browsing this forum: No registered users and 119 guests