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[Tribes Ascend] Playing the Technician class.

Posted: Fri Mar 16, 2012 8:31 am
by 3ICE
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As a Technician, I deploy light turrets that shoot down enemies, defend the flag, and repair our base structures: 2 Turrets, 1 Sensor, and 1 Generator. I spend all my earned credits towards upgrading said base structures and occasionally calling down Inventory Stations for ammo.

Teammates are repairable. Even though I try to do it on multiple occasions, it usually fails. They either jetpack away with their ~1% HP and get shot down, or heal on their own in a couple seconds thanks to Regenerating health.
We are definitely not like TF2's Medic class. And that is good.

I am not much of a team player. I repaired a few teammates' tanks, but found that I didn't get any points for it so I stopped doing it. I only repair my own tanks now. I want those credits!
And I had to spam the voice command [VSRV] "I'll repair the Vehicle." to get them to stay relatively still for me. My teammates did say the occasional "Thanks." for my efforts, but that was all. No points.
Repairing a teammate's deployable (For example a force field or light turret) on the other hand, does give credits...

I can also offensively turret the enemy, but it is not a viable strategy most of the time. (But once I got lucky and obtained 10 kills in a row this way.) Technician turrets can be taken down by two shots, so it is relatively hard to grief the enemy this way.

My biggest enemies are the generator-attacking Heavy classes. It takes many shots and grenades to kill one, and the damage they do to my relatively weakly armored class is substantial. But with the help of a deployable turret or two and the sensor's early warning, I can more than handle two of them at once.

The damage my weapon (TCN4 SMG) does is low, but the rate of fire is very high. Compare: A direct hit with a Spinfusor (disc) does 770 damage. A direct hit with my TCN4 SMG does 80 damage. But I shoot much faster.

The Thumper weapon is OP, let's leave it at that. I'm not going to unlock or touch it.

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